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VideoCommon: Rename Renderer to EFBInterface.
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@ -10,23 +10,16 @@
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLContext.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWBoundingBox.h"
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#include "VideoBackends/Software/SWEfbInterface.h"
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#include "VideoBackends/Software/SWGfx.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWTexture.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/TextureCache.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -108,7 +101,7 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
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return InitializeShared(std::make_unique<SWGfx>(std::move(window)),
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std::make_unique<SWVertexLoader>(), std::make_unique<PerfQuery>(),
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std::make_unique<SWBoundingBox>(), std::make_unique<SWRenderer>(),
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std::make_unique<SWBoundingBox>(), std::make_unique<SWEFBInterface>(),
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std::make_unique<TextureCache>());
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}
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