OGL: Remove unnecessary c_str calls

This commit is contained in:
Lioncash
2016-09-09 06:26:52 -04:00
parent 1eacb8fd59
commit 5b3c74a31a
3 changed files with 8 additions and 8 deletions

View File

@ -364,9 +364,9 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
" }\n"
"}\n";
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(),
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
(m_EFBLayers > 1) ? gs : "");
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(),
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8,
(m_EFBLayers > 1) ? gs : "");
ProgramShaderCache::CompileShader(