OGL: Remove unnecessary c_str calls

This commit is contained in:
Lioncash
2016-09-09 06:26:52 -04:00
parent 1eacb8fd59
commit 5b3c74a31a
3 changed files with 8 additions and 8 deletions

View File

@ -198,13 +198,13 @@ void VertexManager::vFlush(bool useDstAlpha)
"%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
std::ofstream fps;
OpenFStream(fps, filename, std::ios_base::out);
fps << prog.shader.strpprog.c_str();
fps << prog.shader.strpprog;
filename = StringFromFormat("%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
g_ActiveConfig.iSaveTargetId);
std::ofstream fvs;
OpenFStream(fvs, filename, std::ios_base::out);
fvs << prog.shader.strvprog.c_str();
fvs << prog.shader.strvprog;
}
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)