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OGL: Remove unnecessary c_str calls
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@ -198,13 +198,13 @@ void VertexManager::vFlush(bool useDstAlpha)
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"%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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std::ofstream fps;
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OpenFStream(fps, filename, std::ios_base::out);
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fps << prog.shader.strpprog.c_str();
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fps << prog.shader.strpprog;
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filename = StringFromFormat("%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
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g_ActiveConfig.iSaveTargetId);
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std::ofstream fvs;
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OpenFStream(fvs, filename, std::ios_base::out);
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fvs << prog.shader.strvprog.c_str();
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fvs << prog.shader.strvprog;
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}
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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