mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
VideoBackendBase: Convert EFBAccessType into an enum class
This commit is contained in:
@ -363,7 +363,7 @@ void Renderer::SetColorMask()
|
||||
// - GX_PokeZMode (TODO)
|
||||
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||
{
|
||||
if (type == PEEK_COLOR)
|
||||
if (type == EFBAccessType::PeekColor)
|
||||
{
|
||||
u32 color = FramebufferManager::ReadEFBColorAccessCopy(x, y);
|
||||
|
||||
@ -399,7 +399,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||
return (color & 0x00FFFFFF); // GX_READ_00
|
||||
}
|
||||
}
|
||||
else // if (type == PEEK_Z)
|
||||
else // if (type == EFBAccessType::PeekZ)
|
||||
{
|
||||
// depth buffer is inverted in the d3d backend
|
||||
float depth = 1.0f - FramebufferManager::ReadEFBDepthAccessCopy(x, y);
|
||||
@ -423,14 +423,14 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
|
||||
{
|
||||
D3D::SetViewportAndScissor(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||
|
||||
if (type == POKE_COLOR)
|
||||
if (type == EFBAccessType::PokeColor)
|
||||
{
|
||||
// In the D3D12 backend, the rt/db/viewport is passed into DrawEFBPokeQuads, and set there.
|
||||
D3D::DrawEFBPokeQuads(type, points, num_points, &g_reset_blend_desc, &g_reset_depth_desc,
|
||||
&FramebufferManager::GetEFBColorTexture()->GetRTV12(), nullptr,
|
||||
FramebufferManager::GetEFBColorTexture()->GetMultisampled());
|
||||
}
|
||||
else // if (type == POKE_Z)
|
||||
else // if (type == EFBAccessType::PokeZ)
|
||||
{
|
||||
D3D::DrawEFBPokeQuads(type, points, num_points,
|
||||
&s_clear_blend_descs[CLEAR_BLEND_DESC_ALL_CHANNELS_DISABLED],
|
||||
|
Reference in New Issue
Block a user