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VideoBackendBase: Convert EFBAccessType into an enum class
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@ -674,7 +674,7 @@ void FramebufferManager::PokeEFB(EFBAccessType type, const EfbPokeData* points,
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{
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g_renderer->ResetAPIState();
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if (type == POKE_Z)
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if (type == EFBAccessType::PokeZ)
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{
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glDepthMask(GL_TRUE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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