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VideoBackendBase: Convert EFBAccessType into an enum class
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@ -179,7 +179,7 @@ void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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{
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if (type == PEEK_COLOR)
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if (type == EFBAccessType::PeekColor)
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{
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u32 color = FramebufferManager::GetInstance()->PeekEFBColor(x, y);
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@ -215,7 +215,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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return color & 0x00FFFFFF; // GX_READ_00
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}
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}
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else // if (type == PEEK_Z)
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else // if (type == EFBAccessType::PeekZ)
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{
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// Depth buffer is inverted for improved precision near far plane
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float depth = 1.0f - FramebufferManager::GetInstance()->PeekEFBDepth(x, y);
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@ -237,7 +237,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points)
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{
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if (type == POKE_COLOR)
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if (type == EFBAccessType::PokeColor)
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{
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for (size_t i = 0; i < num_points; i++)
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{
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@ -249,7 +249,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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FramebufferManager::GetInstance()->PokeEFBColor(point.x, point.y, color);
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}
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}
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else // if (type == POKE_Z)
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else // if (type == EFBAccessType::PokeZ)
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{
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for (size_t i = 0; i < num_points; i++)
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{
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