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WiimoteEmu: Amend parameter names for EmulateShake() and EmulateSwing()
Ensures they match their naming within the definition of the function. In EmulateSwing's case, one parameter was erroneously named tilt_group, when it's actually supposed to be swing_group.
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@ -181,7 +181,7 @@ struct ExtensionReg
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};
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};
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#pragma pack(pop)
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#pragma pack(pop)
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void EmulateShake(AccelData* accel_data, ControllerEmu::Buttons* buttons_group, double intensity,
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void EmulateShake(AccelData* accel, ControllerEmu::Buttons* buttons_group, double intensity,
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u8* shake_step);
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u8* shake_step);
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void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
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void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
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@ -191,7 +191,7 @@ void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
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void EmulateTilt(AccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
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void EmulateTilt(AccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
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bool upright = false);
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bool upright = false);
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void EmulateSwing(AccelData* accel, ControllerEmu::Force* tilt_group, double intensity,
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void EmulateSwing(AccelData* accel, ControllerEmu::Force* swing_group, double intensity,
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bool sideways = false, bool upright = false);
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bool sideways = false, bool upright = false);
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void EmulateDynamicSwing(AccelData* accel, DynamicData& dynamic_data,
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void EmulateDynamicSwing(AccelData* accel, DynamicData& dynamic_data,
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