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MappingButton: grab and release mouse and keyboard instead of calling parent SetBlockInputs
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@ -43,7 +43,6 @@ public:
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ControllerEmu::EmulatedController* GetController() const;
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std::shared_ptr<ciface::Core::Device> GetDevice() const;
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void SetBlockInputs(const bool block);
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MappingWindow* GetParent() const;
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virtual void LoadSettings() = 0;
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