mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
GameListModel instance ownership transferred back to the GameList instance. The GameListModel instance will be passed as a constructor parameter where needed.
This commit is contained in:
@ -10,11 +10,10 @@
|
||||
#include <QListWidget>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "DolphinQt/GameList/GameListModel.h"
|
||||
#include "DolphinQt/Settings.h"
|
||||
#include "UICommon/GameFile.h"
|
||||
|
||||
GameListDialog::GameListDialog(QWidget* parent) : QDialog(parent)
|
||||
GameListDialog::GameListDialog(const GameListModel& game_list_model, QWidget* parent)
|
||||
: QDialog(parent), m_game_list_model(game_list_model)
|
||||
{
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
setWindowTitle(tr("Select a game"));
|
||||
@ -47,16 +46,14 @@ void GameListDialog::ConnectWidgets()
|
||||
|
||||
void GameListDialog::PopulateGameList()
|
||||
{
|
||||
auto* game_list_model = Settings::Instance().GetGameListModel();
|
||||
|
||||
m_game_list->clear();
|
||||
|
||||
for (int i = 0; i < game_list_model->rowCount(QModelIndex()); i++)
|
||||
for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
|
||||
{
|
||||
std::shared_ptr<const UICommon::GameFile> game = game_list_model->GetGameFile(i);
|
||||
std::shared_ptr<const UICommon::GameFile> game = m_game_list_model.GetGameFile(i);
|
||||
|
||||
auto* item =
|
||||
new QListWidgetItem(QString::fromStdString(game_list_model->GetNetPlayName(*game)));
|
||||
new QListWidgetItem(QString::fromStdString(m_game_list_model.GetNetPlayName(*game)));
|
||||
item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
|
||||
m_game_list->addItem(item);
|
||||
}
|
||||
|
@ -6,7 +6,8 @@
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
class GameListModel;
|
||||
#include "DolphinQt/GameList/GameListModel.h"
|
||||
|
||||
class QVBoxLayout;
|
||||
class QListWidget;
|
||||
class QDialogButtonBox;
|
||||
@ -20,7 +21,7 @@ class GameListDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameListDialog(QWidget* parent);
|
||||
explicit GameListDialog(const GameListModel& game_list_model, QWidget* parent);
|
||||
|
||||
int exec() override;
|
||||
const UICommon::GameFile& GetSelectedGame() const;
|
||||
@ -30,6 +31,7 @@ private:
|
||||
void ConnectWidgets();
|
||||
void PopulateGameList();
|
||||
|
||||
const GameListModel& m_game_list_model;
|
||||
QVBoxLayout* m_main_layout;
|
||||
QListWidget* m_game_list;
|
||||
QDialogButtonBox* m_button_box;
|
||||
|
@ -40,7 +40,6 @@
|
||||
#include "Core/NetPlayServer.h"
|
||||
#include "Core/SyncIdentifier.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameListModel.h"
|
||||
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
|
||||
#include "DolphinQt/NetPlay/GameListDialog.h"
|
||||
#include "DolphinQt/NetPlay/MD5Dialog.h"
|
||||
@ -60,8 +59,8 @@
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
NetPlayDialog::NetPlayDialog(QWidget* parent)
|
||||
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
|
||||
NetPlayDialog::NetPlayDialog(const GameListModel& game_list_model, QWidget* parent)
|
||||
: QDialog(parent), m_game_list_model(game_list_model)
|
||||
{
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
||||
@ -158,7 +157,7 @@ void NetPlayDialog::CreateMainLayout()
|
||||
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
|
||||
});
|
||||
m_md5_menu->addAction(tr("Other game..."), this, [this] {
|
||||
GameListDialog gld(this);
|
||||
GameListDialog gld(m_game_list_model, this);
|
||||
|
||||
if (gld.exec() != QDialog::Accepted)
|
||||
return;
|
||||
@ -322,13 +321,13 @@ void NetPlayDialog::ConnectWidgets()
|
||||
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
|
||||
|
||||
connect(m_game_button, &QPushButton::clicked, [this] {
|
||||
GameListDialog gld(this);
|
||||
GameListDialog gld(m_game_list_model, this);
|
||||
if (gld.exec() == QDialog::Accepted)
|
||||
{
|
||||
Settings& settings = Settings::Instance();
|
||||
|
||||
const UICommon::GameFile& game = gld.GetSelectedGame();
|
||||
const std::string netplay_name = settings.GetGameListModel()->GetNetPlayName(game);
|
||||
const std::string netplay_name = m_game_list_model.GetNetPlayName(game);
|
||||
|
||||
settings.GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
|
||||
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
|
||||
@ -1048,9 +1047,9 @@ NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
|
||||
|
||||
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
|
||||
RunOnObject(this, [this, &sync_identifier, found] {
|
||||
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
|
||||
for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
|
||||
{
|
||||
auto game_file = m_game_list_model->GetGameFile(i);
|
||||
auto game_file = m_game_list_model.GetGameFile(i);
|
||||
*found = std::min(*found, game_file->CompareSyncIdentifier(sync_identifier));
|
||||
if (*found == NetPlay::SyncIdentifierComparison::SameGame)
|
||||
return game_file;
|
||||
|
@ -9,11 +9,11 @@
|
||||
|
||||
#include "Common/Lazy.h"
|
||||
#include "Core/NetPlayClient.h"
|
||||
#include "DolphinQt/GameList/GameListModel.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
|
||||
class ChunkedProgressDialog;
|
||||
class MD5Dialog;
|
||||
class GameListModel;
|
||||
class PadMappingDialog;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
@ -31,7 +31,7 @@ class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit NetPlayDialog(QWidget* parent = nullptr);
|
||||
explicit NetPlayDialog(const GameListModel& game_list_model, QWidget* parent = nullptr);
|
||||
~NetPlayDialog();
|
||||
|
||||
void show(std::string nickname, bool use_traversal);
|
||||
@ -151,7 +151,7 @@ private:
|
||||
std::string m_current_game_name;
|
||||
Common::Lazy<std::string> m_external_ip_address;
|
||||
std::string m_nickname;
|
||||
GameListModel* m_game_list_model = nullptr;
|
||||
const GameListModel& m_game_list_model;
|
||||
bool m_use_traversal = false;
|
||||
bool m_is_copy_button_retry = false;
|
||||
bool m_got_stop_request = true;
|
||||
|
@ -21,7 +21,6 @@
|
||||
#include "Core/Config/NetplaySettings.h"
|
||||
#include "Core/NetPlayProto.h"
|
||||
|
||||
#include "DolphinQt/GameList/GameListModel.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
#include "DolphinQt/QtUtils/UTF8CodePointCountValidator.h"
|
||||
#include "DolphinQt/Settings.h"
|
||||
@ -29,8 +28,8 @@
|
||||
#include "UICommon/GameFile.h"
|
||||
#include "UICommon/NetPlayIndex.h"
|
||||
|
||||
NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
|
||||
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
|
||||
NetPlaySetupDialog::NetPlaySetupDialog(const GameListModel& game_list_model, QWidget* parent)
|
||||
: QDialog(parent), m_game_list_model(game_list_model)
|
||||
{
|
||||
setWindowTitle(tr("NetPlay Setup"));
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
@ -359,12 +358,12 @@ void NetPlaySetupDialog::PopulateGameList()
|
||||
QSignalBlocker blocker(m_host_games);
|
||||
|
||||
m_host_games->clear();
|
||||
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
|
||||
for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
|
||||
{
|
||||
std::shared_ptr<const UICommon::GameFile> game = m_game_list_model->GetGameFile(i);
|
||||
std::shared_ptr<const UICommon::GameFile> game = m_game_list_model.GetGameFile(i);
|
||||
|
||||
auto* item =
|
||||
new QListWidgetItem(QString::fromStdString(m_game_list_model->GetNetPlayName(*game)));
|
||||
new QListWidgetItem(QString::fromStdString(m_game_list_model.GetNetPlayName(*game)));
|
||||
item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
|
||||
m_host_games->addItem(item);
|
||||
}
|
||||
|
@ -6,7 +6,8 @@
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
class GameListModel;
|
||||
#include "DolphinQt/GameList/GameListModel.h"
|
||||
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
class QDialogButtonBox;
|
||||
@ -27,7 +28,7 @@ class NetPlaySetupDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit NetPlaySetupDialog(QWidget* parent);
|
||||
explicit NetPlaySetupDialog(const GameListModel& game_list_model, QWidget* parent);
|
||||
|
||||
void accept() override;
|
||||
void show();
|
||||
@ -79,5 +80,5 @@ private:
|
||||
QCheckBox* m_host_upnp;
|
||||
#endif
|
||||
|
||||
GameListModel* m_game_list_model;
|
||||
const GameListModel& m_game_list_model;
|
||||
};
|
||||
|
Reference in New Issue
Block a user