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Generate Symbols From menu added
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@ -416,9 +416,14 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
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auto* const symbols_menu = new wxMenu;
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symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
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_("Remove names from all functions and variables."));
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symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
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_("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
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"names for other functions."));
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auto* const generate_symbols_menu = new wxMenu;
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generate_symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Address"),
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_("Use generic zz_ names for functions."));
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generate_symbols_menu->Append(
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IDM_SCAN_SIGNATURES, _("&Signature Database"),
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_("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
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"names for other functions."));
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symbols_menu->AppendSubMenu(generate_symbols_menu, _("&Generate Symbols From"));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
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_("Try to load this game's function names automatically - but doesn't check "
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@ -457,7 +462,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
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"two existing files. The first input file has priority."));
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symbols_menu->Append(
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IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
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_("Must use Generate Symbol Map first! Recognise names of any standard library functions "
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_("Must use Generate Symbols first! Recognise names of any standard library functions "
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"used in multiple games, by loading them from a .dsy file."));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
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