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JitCommon: Signed 32-bit division magic constants
Add a function to calculate the magic constants required to optimize signed 32-bit division. Since this optimization is not exclusive to any particular architecture, JitCommon seemed like a good place to put this.
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@ -430,6 +430,8 @@ add_library(core
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PowerPC/Interpreter/Interpreter_Tables.cpp
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PowerPC/Interpreter/Interpreter_Tables.cpp
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PowerPC/Interpreter/Interpreter.cpp
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PowerPC/Interpreter/Interpreter.cpp
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PowerPC/Interpreter/Interpreter.h
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PowerPC/Interpreter/Interpreter.h
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PowerPC/JitCommon/DivUtils.cpp
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PowerPC/JitCommon/DivUtils.h
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PowerPC/JitCommon/JitAsmCommon.cpp
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PowerPC/JitCommon/JitAsmCommon.cpp
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PowerPC/JitCommon/JitAsmCommon.h
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PowerPC/JitCommon/JitAsmCommon.h
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PowerPC/JitCommon/JitBase.cpp
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PowerPC/JitCommon/JitBase.cpp
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57
Source/Core/Core/PowerPC/JitCommon/DivUtils.cpp
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57
Source/Core/Core/PowerPC/JitCommon/DivUtils.cpp
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@ -0,0 +1,57 @@
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstdlib>
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#include "Core/PowerPC/JitCommon/DivUtils.h"
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namespace JitCommon
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{
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Magic SignedDivisionConstants(s32 d)
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{
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const u32 two31 = 2147483648;
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const u32 ad = std::abs(d);
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const u32 t = two31 - (d < 0);
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const u32 anc = t - 1 - t % ad;
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u32 q1 = two31 / anc;
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u32 r1 = two31 - q1 * anc;
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u32 q2 = two31 / ad;
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u32 r2 = two31 - q2 * ad;
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s32 p = 31;
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u32 delta;
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do
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{
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p++;
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q1 *= 2;
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r1 *= 2;
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if (r1 >= anc)
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{
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q1++;
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r1 -= anc;
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}
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q2 *= 2;
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r2 *= 2;
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if (r2 >= ad)
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{
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q2++;
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r2 -= ad;
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}
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delta = ad - r2;
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} while (q1 < delta || (q1 == delta && r1 == 0));
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Magic mag;
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mag.multiplier = q2 + 1;
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if (d < 0)
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mag.multiplier = -mag.multiplier;
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mag.shift = p - 32;
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return mag;
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}
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} // namespace JitCommon
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Source/Core/Core/PowerPC/JitCommon/DivUtils.h
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Source/Core/Core/PowerPC/JitCommon/DivUtils.h
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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namespace JitCommon
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{
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struct Magic
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{
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s32 multiplier;
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u8 shift;
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};
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// Calculate the constants required to optimize a signed 32-bit integer division.
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// Taken from The PowerPC Compiler Writer's Guide and LLVM.
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// Divisor must not be -1, 0, and 1.
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Magic SignedDivisionConstants(s32 divisor);
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} // namespace JitCommon
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@ -27,6 +27,12 @@
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<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
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<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Core\PowerPC\JitCommon\DivUtils.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Core\PowerPC\JitCommon\DivUtils.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<ImportGroup Label="ExtensionTargets" />
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</Project>
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</Project>
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Source/UnitTests/DivUtilsTest.cpp
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33
Source/UnitTests/DivUtilsTest.cpp
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <gtest/gtest.h>
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#include "Core/PowerPC/JitCommon/DivUtils.h"
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using namespace JitCommon;
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TEST(DivUtils, Signed)
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{
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Magic m3 = SignedDivisionConstants(3);
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Magic m5 = SignedDivisionConstants(5);
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Magic m7 = SignedDivisionConstants(7);
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Magic minus3 = SignedDivisionConstants(-3);
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Magic minus5 = SignedDivisionConstants(-5);
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Magic minus7 = SignedDivisionConstants(-7);
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EXPECT_EQ(0x55555556, m3.multiplier);
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EXPECT_EQ(0, m3.shift);
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EXPECT_EQ(0x66666667, m5.multiplier);
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EXPECT_EQ(1, m5.shift);
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EXPECT_EQ(-0x6DB6DB6D, m7.multiplier);
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EXPECT_EQ(2, m7.shift);
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EXPECT_EQ(-0x55555556, minus3.multiplier);
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EXPECT_EQ(0, minus3.shift);
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EXPECT_EQ(-0x66666667, minus5.multiplier);
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EXPECT_EQ(1, minus5.shift);
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EXPECT_EQ(0x6DB6DB6D, minus7.multiplier);
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EXPECT_EQ(2, minus7.shift);
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}
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@ -68,6 +68,7 @@
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<ClCompile Include="Core\IOS\FS\FileSystemTest.cpp" />
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<ClCompile Include="Core\IOS\FS\FileSystemTest.cpp" />
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<ClCompile Include="Core\MMIOTest.cpp" />
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<ClCompile Include="Core\MMIOTest.cpp" />
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<ClCompile Include="Core\PageFaultTest.cpp" />
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<ClCompile Include="Core\PageFaultTest.cpp" />
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<ClCompile Include="DivUtilsTest.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderTest.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderTest.cpp" />
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<ClCompile Include="StubHost.cpp" />
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<ClCompile Include="StubHost.cpp" />
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