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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Make sure to support everything even if GPU doesn't.
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committed by
Sonicadvance1

parent
d4a80ca3ec
commit
5bcbf92f43
@ -527,7 +527,7 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
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}
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const char *WriteLocation(API_TYPE ApiType)
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{
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if(ApiType == API_GLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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return "";
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static char result[64];
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sprintf(result, "uniform ");
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@ -581,6 +581,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "#define frac(x) fract(x)\n");
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WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
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WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
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for (int i = 0; i < 8; ++i)
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WRITE(p, "%suniform sampler2D samp%d;\n", WriteBinding(ApiType, i), i);
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@ -620,7 +621,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "\n");
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if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "layout(std140, binding = 1) uniform PSBlock {\n");
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WRITE(p, "layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? ", binding = 1" : "");
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WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
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WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS));
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