Make sure to support everything even if GPU doesn't.

This commit is contained in:
Ryan Houdek
2011-12-10 14:35:37 -06:00
committed by Sonicadvance1
parent d4a80ca3ec
commit 5bcbf92f43
3 changed files with 10 additions and 5 deletions

View File

@ -527,7 +527,7 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
}
const char *WriteLocation(API_TYPE ApiType)
{
if(ApiType == API_GLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
return "";
static char result[64];
sprintf(result, "uniform ");
@ -581,6 +581,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "#define frac(x) fract(x)\n");
WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
for (int i = 0; i < 8; ++i)
WRITE(p, "%suniform sampler2D samp%d;\n", WriteBinding(ApiType, i), i);
@ -620,7 +621,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "\n");
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
WRITE(p, "layout(std140, binding = 1) uniform PSBlock {\n");
WRITE(p, "layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? ", binding = 1" : "");
WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS));