mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5980 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -27,68 +27,70 @@ static const u8 nunchuk_button_bitmasks[] =
|
||||
Nunchuk::BUTTON_Z,
|
||||
};
|
||||
|
||||
Nunchuk::Nunchuk(UDPWrapper * wrp) : Attachment( "Nunchuk" ) , udpWrap(wrp)
|
||||
Nunchuk::Nunchuk(UDPWrapper *wrp) : Attachment("Nunchuk") , m_udpWrap(wrp)
|
||||
{
|
||||
// buttons
|
||||
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
|
||||
m_buttons->controls.push_back( new ControlGroup::Input( "C" ) );
|
||||
m_buttons->controls.push_back( new ControlGroup::Input( "Z" ) );
|
||||
groups.push_back(m_buttons = new Buttons("Buttons"));
|
||||
m_buttons->controls.push_back(new ControlGroup::Input("C"));
|
||||
m_buttons->controls.push_back(new ControlGroup::Input("Z"));
|
||||
|
||||
// stick
|
||||
groups.push_back( m_stick = new AnalogStick( "Stick" ) );
|
||||
|
||||
// tilt
|
||||
groups.push_back( m_tilt = new Tilt( "Tilt" ) );
|
||||
groups.push_back(m_stick = new AnalogStick("Stick"));
|
||||
|
||||
// swing
|
||||
//groups.push_back( m_swing = new Force( "Swing" ) );
|
||||
groups.push_back(m_swing = new Force("Swing"));
|
||||
|
||||
// tilt
|
||||
groups.push_back(m_tilt = new Tilt("Tilt"));
|
||||
|
||||
// shake
|
||||
groups.push_back( m_shake = new Buttons( "Shake" ) );
|
||||
m_shake->controls.push_back( new ControlGroup::Input( "X" ) );
|
||||
m_shake->controls.push_back( new ControlGroup::Input( "Y" ) );
|
||||
m_shake->controls.push_back( new ControlGroup::Input( "Z" ) );
|
||||
groups.push_back(m_shake = new Buttons("Shake"));
|
||||
m_shake->controls.push_back(new ControlGroup::Input("X"));
|
||||
m_shake->controls.push_back(new ControlGroup::Input("Y"));
|
||||
m_shake->controls.push_back(new ControlGroup::Input("Z"));
|
||||
|
||||
// set up register
|
||||
// calibration
|
||||
memcpy( ®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration) );
|
||||
memcpy(®[0x20], nunchuck_calibration, sizeof(nunchuck_calibration));
|
||||
// id
|
||||
memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) );
|
||||
memcpy(®[0xfa], nunchuck_id, sizeof(nunchuck_id));
|
||||
|
||||
// this should get set to 0 on disconnect, but it isn't, o well
|
||||
memset(m_shake_step, 0, sizeof(m_shake_step));
|
||||
}
|
||||
|
||||
void Nunchuk::GetState( u8* const data, const bool focus )
|
||||
void Nunchuk::GetState(u8* const data, const bool focus)
|
||||
{
|
||||
wm_extension* const ncdata = (wm_extension*)data;
|
||||
ncdata->bt = 0;
|
||||
|
||||
// stick / not using calibration data for stick, o well
|
||||
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 );
|
||||
m_stick->GetState(&ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0);
|
||||
|
||||
// tilt
|
||||
EmulateTilt((wm_accel*)&ncdata->ax, m_tilt, (accel_cal*)®[0x20], focus);
|
||||
|
||||
if (focus)
|
||||
{
|
||||
// swing
|
||||
EmulateSwing((wm_accel*)&ncdata->ax, m_swing, (accel_cal*)®[0x20]);
|
||||
// shake
|
||||
EmulateShake(&ncdata->ax, m_shake, m_shake_step);
|
||||
// buttons
|
||||
m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks );
|
||||
m_buttons->GetState(&ncdata->bt, nunchuk_button_bitmasks);
|
||||
}
|
||||
|
||||
// flip the button bits :/
|
||||
ncdata->bt ^= 0x03;
|
||||
|
||||
//UDPNunchuk stuff
|
||||
if (udpWrap->inst)
|
||||
if (m_udpWrap->inst)
|
||||
{
|
||||
if (udpWrap->updNun)
|
||||
if (m_udpWrap->updNun)
|
||||
{
|
||||
u8 mask;
|
||||
float x, y;
|
||||
udpWrap->inst->getNunchuck(x, y, mask);
|
||||
m_udpWrap->inst->getNunchuck(x, y, mask);
|
||||
// buttons
|
||||
if (mask & UDPWM_NC)
|
||||
ncdata->bt &= ~WiimoteEmu::Nunchuk::BUTTON_C;
|
||||
@ -101,12 +103,12 @@ void Nunchuk::GetState( u8* const data, const bool focus )
|
||||
ncdata->jy = u8(0x80 + y*127);
|
||||
}
|
||||
}
|
||||
if (udpWrap->updNunAccel)
|
||||
if (m_udpWrap->updNunAccel)
|
||||
{
|
||||
const accel_cal * const calib = (accel_cal*)®[0x20];
|
||||
wm_accel * const accel = (wm_accel*)&ncdata->ax;
|
||||
float x,y,z;
|
||||
udpWrap->inst->getNunchuckAccel(x,y,z);
|
||||
m_udpWrap->inst->getNunchuckAccel(x,y,z);
|
||||
accel->x=u8(x*(calib->one_g.x-calib->zero_g.x)+calib->zero_g.x);
|
||||
accel->y=u8(y*(calib->one_g.y-calib->zero_g.y)+calib->zero_g.y);
|
||||
accel->z=u8(z*(calib->one_g.z-calib->zero_g.z)+calib->zero_g.z);
|
||||
|
Reference in New Issue
Block a user