Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-03-08 23:29:16 +00:00
parent a0952684b0
commit 5beb6dfd47
7 changed files with 120 additions and 48 deletions

View File

@ -523,10 +523,34 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
Close(true);
}
#if defined HAVE_X11 && HAVE_X11
void X11_SendEvent(const char *message)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for client message
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, message, False);
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
{
ERROR_LOG(VIDEO, "Failed to send message %s to the emulator window.\n", message);
}
}
#endif
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
#if defined(HAVE_X11) && HAVE_X11 && defined(wxGTK)
if (event.GetActive() && Core::GetState() == Core::CORE_RUN)
X11_SendEvent("WINDOW_REFOCUS");
#endif
event.Skip();
}
@ -582,6 +606,7 @@ void CFrame::OnMove(wxMoveEvent& event)
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
@ -589,6 +614,11 @@ void CFrame::OnResize(wxSizeEvent& event)
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
#if defined(HAVE_X11) && HAVE_X11
if (Core::GetState() == Core::CORE_RUN)
X11_SendEvent("MAIN_RESIZED");
#endif
DoMoveIcons(); // In FrameWiimote.cpp
}
void CFrame::OnResizeAll(wxSizeEvent& event)
@ -653,7 +683,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
main_frame->DoStop();
break;
case WM_USER_PAUSE:
main_frame->OnPlay(event);
main_frame->DoPause();
break;
#endif
}
@ -910,31 +940,11 @@ wxAuiNotebook* CFrame::CreateEmptyNotebook()
return NB;
}
#if defined HAVE_X11 && HAVE_X11
void X11_ShowFullScreen(bool bF)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for TOGGLE_FULLSCREEN client message
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, "TOGGLE_FULLSCREEN", False);;
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
{
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
}
}
#endif
void CFrame::DoFullscreen(bool bF)
{
#if defined HAVE_X11 && HAVE_X11
if ((Core::GetState() == Core::CORE_RUN))
X11_ShowFullScreen(bF);
X11_SendEvent("TOGGLE_FULLSCREEN");
#endif
// Only switch this to fullscreen if we're rendering to main AND if we're running a game
// plus if a modal dialog is open, this will still process the keyboard events, and may cause
@ -1060,4 +1070,4 @@ void CFrame::ListTopWindows()
j++;
}
NOTICE_LOG(CONSOLE, "\n");
}
}

View File

@ -64,6 +64,8 @@ class CFrame : public wxFrame
{
#ifdef _WIN32
return(m_Panel->GetHandle());
#elif defined(HAVE_X11) && HAVE_X11
return m_Panel;
#else
return this;
#endif

View File

@ -691,7 +691,10 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
// Pause the emulation
void CFrame::DoPause()
{
Core::SetState(Core::CORE_PAUSE);
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
else
Core::SetState(Core::CORE_RUN);
UpdateGUI();
}