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Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
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@ -147,6 +147,9 @@ struct VideoConfig
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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// Debugging
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bool bEnableShaderDebugging;
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// Static config per API
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// TODO: Move this out of VideoConfig
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struct
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