Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".

Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
This commit is contained in:
NeoBrainX
2011-09-09 21:34:46 +02:00
parent b28348066e
commit 5c14a24ce1
9 changed files with 28 additions and 20 deletions

View File

@ -147,6 +147,9 @@ struct VideoConfig
// D3D only config, mostly to be merged into the above
int iAdapter;
// Debugging
bool bEnableShaderDebugging;
// Static config per API
// TODO: Move this out of VideoConfig
struct