Fixed WXKeyToString which had several problems, mostly just to get

hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-05 19:03:37 +00:00
parent 7d0f03cb61
commit 5c335a8c85
23 changed files with 364 additions and 156 deletions

View File

@ -25,8 +25,9 @@ namespace Common {
typedef unsigned int (__cdecl* TPAD_GetAttachedPads)();
typedef void (__cdecl* TWiimote_Update)(int _number);
typedef void (__cdecl* TWiimote_Output)(int _number, u16 _channelID, const void* _pData, u32 _Size);
typedef void (__cdecl* TWiimote_Input)(int _number, u16 _channelID, const void* _pData, u32 _Size);
typedef void (__cdecl* TWiimote_Input)(u16 _Key, u8 _UpDown);
typedef void (__cdecl* TWiimote_ControlChannel)(int _number, u16 _channelID, const void* _pData, u32 _Size);
typedef void (__cdecl* TWiimote_InterruptChannel)(int _number, u16 _channelID, const void* _pData, u32 _Size);
typedef unsigned int (__cdecl* TWiimote_GetAttachedControllers)();
class PluginWiimote : public CPlugin {
@ -35,8 +36,9 @@ public:
virtual ~PluginWiimote();
virtual bool IsValid() {return validWiimote;};
TWiimote_Output Wiimote_ControlChannel;
TWiimote_Input Wiimote_InterruptChannel;
TWiimote_ControlChannel Wiimote_ControlChannel;
TWiimote_Input Wiimote_Input;
TWiimote_InterruptChannel Wiimote_InterruptChannel;
TWiimote_Update Wiimote_Update;
TWiimote_GetAttachedControllers Wiimote_GetAttachedControllers;