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Works around broken Intel Windows video drivers.
Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm. This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine. Quite silly. Should fix issues #7830 and #7899.
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@ -48,6 +48,7 @@ namespace DriverDetails
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENTEXTURESIZE, -1.0, 65.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENATTRIBUTELESS, -1.0, 94.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
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{OS_ALL, VENDOR_ARM, DRIVER_ARM_MIDGARD, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
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{OS_ALL, VENDOR_MESA, DRIVER_R600, -1, BUG_BROKENUBO, 900, 913, true},
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