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Works around broken Intel Windows video drivers.
Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm. This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine. Quite silly. Should fix issues #7830 and #7899.
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@ -48,6 +48,7 @@ namespace DriverDetails
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENTEXTURESIZE, -1.0, 65.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENATTRIBUTELESS, -1.0, 94.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
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{OS_ALL, VENDOR_ARM, DRIVER_ARM_MIDGARD, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
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{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
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{OS_ALL, VENDOR_MESA, DRIVER_R600, -1, BUG_BROKENUBO, 900, 913, true},
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@ -178,6 +178,31 @@ namespace DriverDetails
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// This was fixed in a v66 development version, the first shipping driver version with the release was v95.
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// To be safe, make v95 the minimum version to work around this issue
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BUG_BROKENATTRIBUTELESS,
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// Bug: Qualcomm has broken boolean negation
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// Affected devices: Adreno
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// Started Version: -1
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// Ended Version: -1
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// Qualcomm has the boolean negation broken in their shader compiler
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// Instead of inverting the boolean value it does a binary negation on the full 32bit register
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// This causes a compare against zero to fail in their shader since it is no longer a 0 or 1 value
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// but 0xFFFFFFFF or 0xFFFFFFFE depending on what the boolean value was before the negation.
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//
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// This bug has a secondary issue tied to it unlike other bugs.
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// The correction of this bug is to check the boolean value against false which results in us
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// not doing a negation of the source but instead checking against the boolean value we want.
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// The issue with this is that Intel's Window driver is broken when checking if a boolean value is
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// equal to true or false, so one has to do a boolean negation of the source
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//
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// eg.
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// Broken on Qualcomm
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// Works on Windows Intel
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// if (!cond)
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//
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// Works on Qualcomm
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// Broken on Windows Intel
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// if (cond == false)
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BUG_BROKENNEGATEDBOOLEAN,
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};
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// Initializes our internal vendor, device family, and driver version
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@ -13,6 +13,7 @@
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/ConstantManager.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/PixelShaderGen.h"
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@ -981,10 +982,10 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_T
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out.SetConstantsUsed(C_ALPHA, C_ALPHA);
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// This outputted if statement is not like 'if(!(cond))' for a reason.
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// Qualcomm's v95 drivers produce incorrect code using logical not
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// Checking against false produces the correct code.
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out.Write("\tif(( ");
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKENNEGATEDBOOLEAN))
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out.Write("\tif(( ");
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else
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out.Write("\tif(!( ");
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uid_data->alpha_test_comp0 = bpmem.alpha_test.comp0;
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uid_data->alpha_test_comp1 = bpmem.alpha_test.comp1;
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@ -999,7 +1000,11 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data* uid_data, API_T
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// Lookup the second component from the alpha function table
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compindex = bpmem.alpha_test.comp1;
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out.Write(tevAlphaFuncsTable[compindex], alphaRef[1]);
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out.Write(") == false) {\n");
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKENNEGATEDBOOLEAN))
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out.Write(") == false) {\n");
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else
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out.Write(")) {\n");
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out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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