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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1316,43 +1316,6 @@ namespace Gen
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}
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void RTDSC() { Write8(0x0F); Write8(0x31); }
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namespace Util
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{
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// Sets up a __cdecl function.
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void EmitPrologue(int maxCallParams)
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{
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#ifdef _M_IX86
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// Don't really need to do anything
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#elif defined(_M_X64)
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#if _WIN32
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int stacksize = ((maxCallParams + 1) & ~1)*8 + 8;
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// Set up a stack frame so that we can call functions
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// TODO: use maxCallParams
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SUB(64, R(RSP), Imm8(stacksize));
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#endif
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#else
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#error Arch not supported
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#endif
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}
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void EmitEpilogue(int maxCallParams)
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{
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#ifdef _M_IX86
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RET();
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#elif defined(_M_X64)
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#ifdef _WIN32
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int stacksize = ((maxCallParams+1)&~1)*8 + 8;
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ADD(64, R(RSP), Imm8(stacksize));
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#endif
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RET();
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#else
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#error Arch not supported
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#endif
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}
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} // namespace
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// helper routines for setting pointers
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void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2)
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