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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -520,16 +520,8 @@ namespace Gen
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void PMOVMSKB(X64Reg dest, OpArg arg);
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void PSHUFB(X64Reg dest, OpArg arg);
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void RTDSC();
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void RTDSC();
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namespace Util
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{
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// Sets up a __cdecl function.
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// Only x64 really needs the parameter.
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void EmitPrologue(int maxCallParams);
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void EmitEpilogue(int maxCallParams);
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}
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void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2);
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void CallCdeclFunction4(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3);
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void CallCdeclFunction5(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4);
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