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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -55,7 +55,7 @@ enum {
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};
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#define LOADERDECL __cdecl
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typedef void (LOADERDECL *TPipelineFunction)(const void *);
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typedef void (LOADERDECL *TPipelineFunction)();
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enum VarType {
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VAR_BYTE,
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@ -20,8 +20,6 @@
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struct Statistics
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{
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int numPrimitives;
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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@ -37,8 +35,6 @@ struct Statistics
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int numDListsCreated;
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int numDListsAlive;
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int numJoins;
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int numVertexLoaders;
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struct ThisFrame
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@ -52,10 +48,14 @@ struct Statistics
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int numXFLoadsInDL;
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int numDLs;
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int numDLPrims;
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int numPrims;
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int numDLPrims;
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int numShaderChanges;
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int numPrimitiveJoins;
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int numDrawCalls;
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int numBufferSplits;
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int numDListsCalled;
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};
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ThisFrame thisFrame;
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