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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -775,6 +775,9 @@ void Renderer::SwapBuffers()
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//p+=sprintf(p,"Num dlists alive: %i\n",stats.numDListsAlive);
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//p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
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p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
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p+=sprintf(p,"Num primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
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p+=sprintf(p,"Num buffer splits: %i\n",stats.thisFrame.numBufferSplits);
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p+=sprintf(p,"Num draw calls: %i\n",stats.thisFrame.numDrawCalls);
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p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
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p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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