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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,6 +81,8 @@ private:
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TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.
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int m_numPipelineStages;
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u8 *m_compiledCode;
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void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
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void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
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