NetPlay: Fix server peer initialization hang

The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
This commit is contained in:
Techjar
2018-09-12 06:41:46 -04:00
parent 1805f51d79
commit 5c81285b91
2 changed files with 53 additions and 50 deletions

View File

@ -144,6 +144,20 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
} }
} }
static PlayerId* PeerPlayerId(ENetPeer* peer)
{
return static_cast<PlayerId*>(peer->data);
}
static void ClearPeerPlayerId(ENetPeer* peer)
{
if (peer->data)
{
delete PeerPlayerId(peer);
peer->data = nullptr;
}
}
// called from ---NETPLAY--- thread // called from ---NETPLAY--- thread
void NetPlayServer::ThreadFunc() void NetPlayServer::ThreadFunc()
{ {
@ -191,26 +205,10 @@ void NetPlayServer::ThreadFunc()
{ {
case ENET_EVENT_TYPE_CONNECT: case ENET_EVENT_TYPE_CONNECT:
{ {
ENetPeer* accept_peer = netEvent.peer; // Actual client initialization is deferred to the receive event, so here
unsigned int error; // we'll just log the new connection.
{ INFO_LOG(NETPLAY, "Peer connected from: %x:%u", netEvent.peer->address.host,
std::lock_guard<std::recursive_mutex> lkg(m_crit.game); netEvent.peer->address.port);
error = OnConnect(accept_peer);
}
if (error)
{
sf::Packet spac;
spac << (MessageId)error;
// don't need to lock, this client isn't in the client map
Send(accept_peer, spac);
if (netEvent.peer->data)
{
delete (PlayerId*)netEvent.peer->data;
netEvent.peer->data = nullptr;
}
enet_peer_disconnect_later(accept_peer, 0);
}
} }
break; break;
case ENET_EVENT_TYPE_RECEIVE: case ENET_EVENT_TYPE_RECEIVE:
@ -218,18 +216,37 @@ void NetPlayServer::ThreadFunc()
sf::Packet rpac; sf::Packet rpac;
rpac.append(netEvent.packet->data, netEvent.packet->dataLength); rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
auto it = m_players.find(*(PlayerId*)netEvent.peer->data); if (!netEvent.peer->data)
Client& client = it->second;
if (OnData(rpac, client) != 0)
{ {
// if a bad packet is received, disconnect the client // uninitialized client, we'll assume this is their initialization packet
std::lock_guard<std::recursive_mutex> lkg(m_crit.game); unsigned int error;
OnDisconnect(client);
if (netEvent.peer->data)
{ {
delete (PlayerId*)netEvent.peer->data; std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
netEvent.peer->data = nullptr; error = OnConnect(netEvent.peer, rpac);
}
if (error)
{
sf::Packet spac;
spac << static_cast<MessageId>(error);
// don't need to lock, this client isn't in the client map
Send(netEvent.peer, spac);
ClearPeerPlayerId(netEvent.peer);
enet_peer_disconnect_later(netEvent.peer, 0);
}
}
else
{
auto it = m_players.find(*PeerPlayerId(netEvent.peer));
Client& client = it->second;
if (OnData(rpac, client) != 0)
{
// if a bad packet is received, disconnect the client
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
OnDisconnect(client);
ClearPeerPlayerId(netEvent.peer);
} }
} }
enet_packet_destroy(netEvent.packet); enet_packet_destroy(netEvent.packet);
@ -240,17 +257,13 @@ void NetPlayServer::ThreadFunc()
std::lock_guard<std::recursive_mutex> lkg(m_crit.game); std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
if (!netEvent.peer->data) if (!netEvent.peer->data)
break; break;
auto it = m_players.find(*(PlayerId*)netEvent.peer->data); auto it = m_players.find(*PeerPlayerId(netEvent.peer));
if (it != m_players.end()) if (it != m_players.end())
{ {
Client& client = it->second; Client& client = it->second;
OnDisconnect(client); OnDisconnect(client);
if (netEvent.peer->data) ClearPeerPlayerId(netEvent.peer);
{
delete (PlayerId*)netEvent.peer->data;
netEvent.peer->data = nullptr;
}
} }
} }
break; break;
@ -263,23 +276,14 @@ void NetPlayServer::ThreadFunc()
// close listening socket and client sockets // close listening socket and client sockets
for (auto& player_entry : m_players) for (auto& player_entry : m_players)
{ {
delete (PlayerId*)player_entry.second.socket->data; ClearPeerPlayerId(player_entry.second.socket);
player_entry.second.socket->data = nullptr;
enet_peer_disconnect(player_entry.second.socket, 0); enet_peer_disconnect(player_entry.second.socket, 0);
} }
} }
// called from ---NETPLAY--- thread // called from ---NETPLAY--- thread
unsigned int NetPlayServer::OnConnect(ENetPeer* socket) unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
{ {
sf::Packet rpac;
ENetPacket* epack;
do
{
epack = enet_peer_receive(socket, nullptr);
} while (epack == nullptr);
rpac.append(epack->data, epack->dataLength);
// give new client first available id // give new client first available id
PlayerId pid = 1; PlayerId pid = 1;
for (auto i = m_players.begin(); i != m_players.end(); ++i) for (auto i = m_players.begin(); i != m_players.end(); ++i)
@ -316,7 +320,6 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
rpac >> player.revision; rpac >> player.revision;
rpac >> player.name; rpac >> player.name;
enet_packet_destroy(epack);
// try to automatically assign new user a pad // try to automatically assign new user a pad
for (PadMapping& mapping : m_pad_map) for (PadMapping& mapping : m_pad_map)
{ {
@ -398,7 +401,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
// add client to the player list // add client to the player list
{ {
std::lock_guard<std::recursive_mutex> lkp(m_crit.players); std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
m_players.emplace(*(PlayerId*)player.socket->data, std::move(player)); m_players.emplace(*PeerPlayerId(player.socket), std::move(player));
UpdatePadMapping(); // sync pad mappings with everyone UpdatePadMapping(); // sync pad mappings with everyone
UpdateWiimoteMapping(); UpdateWiimoteMapping();
} }

View File

@ -125,7 +125,7 @@ private:
void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0, void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0,
u8 channel_id = DEFAULT_CHANNEL); u8 channel_id = DEFAULT_CHANNEL);
void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL); void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
unsigned int OnConnect(ENetPeer* socket); unsigned int OnConnect(ENetPeer* socket, sf::Packet& rpac);
unsigned int OnDisconnect(const Client& player); unsigned int OnDisconnect(const Client& player);
unsigned int OnData(sf::Packet& packet, Client& player); unsigned int OnData(sf::Packet& packet, Client& player);