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also check for vbo updates in EncodeToRamUsingShader
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
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@ -455,6 +455,7 @@ TextureCache::~TextureCache()
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for(std::map<u32, VBOCache>::iterator it = s_VBO.begin(); it != s_VBO.end(); it++) {
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glGenBuffers(1, &it->second.vbo);
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}
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s_VBO.clear();
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if (s_TempFramebuffer)
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{
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