also check for vbo updates in EncodeToRamUsingShader

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
degasus
2012-12-09 20:56:58 +01:00
committed by Ryan Houdek
parent 1f1b32b663
commit 5c8800968a
2 changed files with 25 additions and 14 deletions

View File

@ -455,6 +455,7 @@ TextureCache::~TextureCache()
for(std::map<u32, VBOCache>::iterator it = s_VBO.begin(); it != s_VBO.end(); it++) {
glGenBuffers(1, &it->second.vbo);
}
s_VBO.clear();
if (s_TempFramebuffer)
{