Allow translations and custom names in GameFile::GetNetPlayName

There is no longer any major reason for why this function would
need to return the same result for all players.
This commit is contained in:
JosJuice
2020-06-10 18:49:22 +02:00
parent a41166bb37
commit 5cad82137d
10 changed files with 25 additions and 13 deletions

View File

@ -55,7 +55,8 @@ void GameListDialog::PopulateGameList()
{
std::shared_ptr<const UICommon::GameFile> game = game_list_model->GetGameFile(i);
auto* item = new QListWidgetItem(QString::fromStdString(game->GetNetPlayName()));
auto* item =
new QListWidgetItem(QString::fromStdString(game_list_model->GetNetPlayName(*game)));
item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
m_game_list->addItem(item);
}

View File

@ -325,9 +325,12 @@ void NetPlayDialog::ConnectWidgets()
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
Settings& settings = Settings::Instance();
const UICommon::GameFile& game = gld.GetSelectedGame();
const std::string netplay_name = game.GetNetPlayName();
Settings::Instance().GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
const std::string netplay_name = settings.GetGameListModel()->GetNetPlayName(game);
settings.GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
QString::fromStdString(netplay_name));
}

View File

@ -363,7 +363,8 @@ void NetPlaySetupDialog::PopulateGameList()
{
std::shared_ptr<const UICommon::GameFile> game = m_game_list_model->GetGameFile(i);
auto* item = new QListWidgetItem(QString::fromStdString(game->GetNetPlayName()));
auto* item =
new QListWidgetItem(QString::fromStdString(m_game_list_model->GetNetPlayName(*game)));
item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
m_host_games->addItem(item);
}