Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)

Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-08-26 16:58:45 +00:00
parent 044ff1077e
commit 5ce5219e2c
8 changed files with 8 additions and 9 deletions

View File

@ -132,7 +132,6 @@ bool BootCore(const std::string& _rFilename)
ini->Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
ini->Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
ini->Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
ini->Get("Core", "AccurateFCMP", &StartUp.bAccurateFCMP, StartUp.bAccurateFCMP);
ini->Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
// ------------------------------------------------