Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)

Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-08-26 16:58:45 +00:00
parent 044ff1077e
commit 5ce5219e2c
8 changed files with 8 additions and 9 deletions

View File

@ -333,7 +333,8 @@ void CUCode_Zelda::HandleMail_NormalVersion(u32 _uMail)
if (m_CurBuffer == m_NumBuffers)
{
m_rMailHandler.PushMail(DSP_FRAME_END);
if (!IsDMAVersion())
m_rMailHandler.PushMail(DSP_FRAME_END);
//g_dspInitialize.pGenerateDSPInterrupt();
soundStream->GetMixer()->SetHLEReady(true);