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DX11: Introduce a StateManager class, might improve performance a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5740 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,8 +31,7 @@ struct TexbufDeleter
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{
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~TexbufDeleter()
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{
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if (texbuf) delete[] texbuf;
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texbuf = NULL;
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SAFE_DELETE_ARRAY(texbuf);
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texbufsize = 0;
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}
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} texbufdeleter;
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@ -55,7 +54,7 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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{
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if (texbufsize < 4*width*height)
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{
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if (texbuf) delete[] texbuf;
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SAFE_DELETE_ARRAY(texbuf);
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texbuf = new u8[4*width*height];
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texbufsize = 4*width*height;
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}
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