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Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
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@ -31,6 +31,7 @@
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#include "CommandProcessor.h"
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#include "HW/ProcessorInterface.h"
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#include "DLCache.h"
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#include "State.h"
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namespace PixelEngine
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{
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@ -329,6 +330,8 @@ void UpdateFinishInterrupt(bool active)
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{
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ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, active);
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interruptSetFinish = active;
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if (active)
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State::ProcessRequestedStates(0);
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}
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}
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