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Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows.
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@ -24,7 +24,7 @@ public:
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virtual void UpdateFPSDisplay(const char *Text) {}
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virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual void* GetProcAddress(std::string name) { return NULL; }
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virtual void* GetFuncAddress(std::string name) { return NULL; }
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virtual bool Create(void *&window_handle) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual bool ClearCurrent() { return true; }
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