MMU: Normalize parameter naming

Makes all of the naming consistent with our code style, and makes
parameters match their header equivalents.

Essentially just a clean-up of things that weren't migrated over
already.
This commit is contained in:
Lioncash 2018-05-25 12:43:05 -04:00
parent 3d44dc3981
commit 5d42f31539

View File

@ -164,7 +164,7 @@ static void EFB_Write(u32 data, u32 addr)
BatTable ibat_table; BatTable ibat_table;
BatTable dbat_table; BatTable dbat_table;
static void GenerateDSIException(u32 _EffectiveAddress, bool _bWrite); static void GenerateDSIException(u32 effective_address, bool write);
template <XCheckTLBFlag flag, typename T, bool never_translate = false> template <XCheckTLBFlag flag, typename T, bool never_translate = false>
static T ReadFromHardware(u32 em_address) static T ReadFromHardware(u32 em_address)
@ -689,68 +689,68 @@ bool HostIsInstructionRAMAddress(u32 address)
return !(address & 3) && IsRAMAddress<XCheckTLBFlag::OpcodeNoException>(address, MSR.IR); return !(address & 3) && IsRAMAddress<XCheckTLBFlag::OpcodeNoException>(address, MSR.IR);
} }
void DMA_LCToMemory(const u32 memAddr, const u32 cacheAddr, const u32 numBlocks) void DMA_LCToMemory(const u32 mem_address, const u32 cache_address, const u32 num_blocks)
{ {
// TODO: It's not completely clear this is the right spot for this code; // TODO: It's not completely clear this is the right spot for this code;
// what would happen if, for example, the DVD drive tried to write to the EFB? // what would happen if, for example, the DVD drive tried to write to the EFB?
// TODO: This is terribly slow. // TODO: This is terribly slow.
// TODO: Refactor. // TODO: Refactor.
// Avatar: The Last Airbender (GC) uses this for videos. // Avatar: The Last Airbender (GC) uses this for videos.
if ((memAddr & 0x0F000000) == 0x08000000) if ((mem_address & 0x0F000000) == 0x08000000)
{ {
for (u32 i = 0; i < 32 * numBlocks; i += 4) for (u32 i = 0; i < 32 * num_blocks; i += 4)
{ {
const u32 data = Common::swap32(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)); const u32 data = Common::swap32(Memory::m_pL1Cache + ((cache_address + i) & 0x3FFFF));
EFB_Write(data, memAddr + i); EFB_Write(data, mem_address + i);
} }
return; return;
} }
// No known game uses this; here for completeness. // No known game uses this; here for completeness.
// TODO: Refactor. // TODO: Refactor.
if ((memAddr & 0x0F000000) == 0x0C000000) if ((mem_address & 0x0F000000) == 0x0C000000)
{ {
for (u32 i = 0; i < 32 * numBlocks; i += 4) for (u32 i = 0; i < 32 * num_blocks; i += 4)
{ {
const u32 data = Common::swap32(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF)); const u32 data = Common::swap32(Memory::m_pL1Cache + ((cache_address + i) & 0x3FFFF));
Memory::mmio_mapping->Write(memAddr + i, data); Memory::mmio_mapping->Write(mem_address + i, data);
} }
return; return;
} }
const u8* src = Memory::m_pL1Cache + (cacheAddr & 0x3FFFF); const u8* src = Memory::m_pL1Cache + (cache_address & 0x3FFFF);
u8* dst = Memory::GetPointer(memAddr); u8* dst = Memory::GetPointer(mem_address);
if (dst == nullptr) if (dst == nullptr)
return; return;
memcpy(dst, src, 32 * numBlocks); memcpy(dst, src, 32 * num_blocks);
} }
void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks) void DMA_MemoryToLC(const u32 cache_address, const u32 mem_address, const u32 num_blocks)
{ {
const u8* src = Memory::GetPointer(memAddr); const u8* src = Memory::GetPointer(mem_address);
u8* dst = Memory::m_pL1Cache + (cacheAddr & 0x3FFFF); u8* dst = Memory::m_pL1Cache + (cache_address & 0x3FFFF);
// No known game uses this; here for completeness. // No known game uses this; here for completeness.
// TODO: Refactor. // TODO: Refactor.
if ((memAddr & 0x0F000000) == 0x08000000) if ((mem_address & 0x0F000000) == 0x08000000)
{ {
for (u32 i = 0; i < 32 * numBlocks; i += 4) for (u32 i = 0; i < 32 * num_blocks; i += 4)
{ {
const u32 data = Common::swap32(EFB_Read(memAddr + i)); const u32 data = Common::swap32(EFB_Read(mem_address + i));
std::memcpy(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF), &data, sizeof(u32)); std::memcpy(Memory::m_pL1Cache + ((cache_address + i) & 0x3FFFF), &data, sizeof(u32));
} }
return; return;
} }
// No known game uses this. // No known game uses this.
// TODO: Refactor. // TODO: Refactor.
if ((memAddr & 0x0F000000) == 0x0C000000) if ((mem_address & 0x0F000000) == 0x0C000000)
{ {
for (u32 i = 0; i < 32 * numBlocks; i += 4) for (u32 i = 0; i < 32 * num_blocks; i += 4)
{ {
const u32 data = Common::swap32(Memory::mmio_mapping->Read<u32>(memAddr + i)); const u32 data = Common::swap32(Memory::mmio_mapping->Read<u32>(mem_address + i));
std::memcpy(Memory::m_pL1Cache + ((cacheAddr + i) & 0x3FFFF), &data, sizeof(u32)); std::memcpy(Memory::m_pL1Cache + ((cache_address + i) & 0x3FFFF), &data, sizeof(u32));
} }
return; return;
} }
@ -758,7 +758,7 @@ void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks)
if (src == nullptr) if (src == nullptr)
return; return;
memcpy(dst, src, 32 * numBlocks); memcpy(dst, src, 32 * num_blocks);
} }
void ClearCacheLine(u32 address) void ClearCacheLine(u32 address)
@ -789,7 +789,7 @@ void ClearCacheLine(u32 address)
WriteToHardware<XCheckTLBFlag::Write, u64, true>(address + i, 0); WriteToHardware<XCheckTLBFlag::Write, u64, true>(address + i, 0);
} }
u32 IsOptimizableMMIOAccess(u32 address, u32 accessSize) u32 IsOptimizableMMIOAccess(u32 address, u32 access_size)
{ {
if (PowerPC::memchecks.HasAny()) if (PowerPC::memchecks.HasAny())
return 0; return 0;
@ -804,7 +804,7 @@ u32 IsOptimizableMMIOAccess(u32 address, u32 accessSize)
return 0; return 0;
// Check whether the address is an aligned address of an MMIO register. // Check whether the address is an aligned address of an MMIO register.
bool aligned = (address & ((accessSize >> 3) - 1)) == 0; const bool aligned = (address & ((access_size >> 3) - 1)) == 0;
if (!aligned || !MMIO::IsMMIOAddress(address)) if (!aligned || !MMIO::IsMMIOAddress(address))
return 0; return 0;
@ -937,30 +937,30 @@ union UPTE2
u32 Hex; u32 Hex;
}; };
static void GenerateDSIException(u32 effectiveAddress, bool write) static void GenerateDSIException(u32 effective_address, bool write)
{ {
// DSI exceptions are only supported in MMU mode. // DSI exceptions are only supported in MMU mode.
if (!SConfig::GetInstance().bMMU) if (!SConfig::GetInstance().bMMU)
{ {
PanicAlert("Invalid %s 0x%08x, PC = 0x%08x ", write ? "write to" : "read from", PanicAlert("Invalid %s 0x%08x, PC = 0x%08x ", write ? "write to" : "read from",
effectiveAddress, PC); effective_address, PC);
return; return;
} }
if (effectiveAddress) if (effective_address)
PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE | PPC_EXC_DSISR_STORE; PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE | PPC_EXC_DSISR_STORE;
else else
PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE; PowerPC::ppcState.spr[SPR_DSISR] = PPC_EXC_DSISR_PAGE;
PowerPC::ppcState.spr[SPR_DAR] = effectiveAddress; PowerPC::ppcState.spr[SPR_DAR] = effective_address;
PowerPC::ppcState.Exceptions |= EXCEPTION_DSI; PowerPC::ppcState.Exceptions |= EXCEPTION_DSI;
} }
static void GenerateISIException(u32 _EffectiveAddress) static void GenerateISIException(u32 effective_address)
{ {
// Address of instruction could not be translated // Address of instruction could not be translated
NPC = _EffectiveAddress; NPC = effective_address;
PowerPC::ppcState.Exceptions |= EXCEPTION_ISI; PowerPC::ppcState.Exceptions |= EXCEPTION_ISI;
WARN_LOG(POWERPC, "ISI exception at 0x%08x", PC); WARN_LOG(POWERPC, "ISI exception at 0x%08x", PC);