VideoSW: Clear Vertex data before usage

This must have no effect, everything else is usage of uninitialized memory.
This commit is contained in:
degasus
2015-12-05 12:18:31 +01:00
parent aabcd441d9
commit 5d63a08a50
3 changed files with 9 additions and 1 deletions

View File

@ -21,6 +21,12 @@ void SetupUnit::Init(u8 primitiveType)
m_VertWritePointer = m_VertPointer[0];
}
OutputVertexData* SetupUnit::GetVertex()
{
memset(m_VertWritePointer, 0, sizeof(*m_VertWritePointer));
return m_VertWritePointer;
}
void SetupUnit::SetupVertex()
{
switch (m_PrimType)