VideoSW: Clear Vertex data before usage

This must have no effect, everything else is usage of uninitialized memory.
This commit is contained in:
degasus
2015-12-05 12:18:31 +01:00
parent aabcd441d9
commit 5d63a08a50
3 changed files with 9 additions and 1 deletions

View File

@ -29,7 +29,7 @@ class SetupUnit
public:
void Init(u8 primitiveType);
OutputVertexData* GetVertex() { return m_VertWritePointer; }
OutputVertexData* GetVertex();
void SetupVertex();
void DoState(PointerWrap &p);