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VideoSW: Clear Vertex data before usage
This must have no effect, everything else is usage of uninitialized memory.
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@ -29,7 +29,7 @@ class SetupUnit
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public:
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void Init(u8 primitiveType);
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OutputVertexData* GetVertex() { return m_VertWritePointer; }
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OutputVertexData* GetVertex();
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void SetupVertex();
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void DoState(PointerWrap &p);
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