mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 17:49:48 -06:00
Fix the capitalization of "GameCube" throughout the project.
This commit is contained in:
@ -38,7 +38,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
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"Revision: %s\n"
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"Compiled: %s @ %s\n"
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"\n"
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"Dolphin is a Gamecube/Wii emulator, which was\n"
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"Dolphin is a GameCube/Wii emulator, which was\n"
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"originally written by F|RES and ector.\n"
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"Today Dolphin is an open source project with many\n"
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"contributors, too many to list.\n"
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@ -58,7 +58,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
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"Thanks to hcs/destop for their GC ADPCM decoder.\n"
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"\n"
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"We are not affiliated with Nintendo in any way.\n"
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"Gamecube and Wii are trademarks of Nintendo.\n"
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"GameCube and Wii are trademarks of Nintendo.\n"
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"The emulator should not be used to play games\n"
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"you do not legally own."),
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scm_desc_str, scm_branch_str, scm_rev_git_str, __DATE__, __TIME__);
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@ -278,7 +278,7 @@ void CConfigMain::InitializeGUILists()
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arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
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arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));
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// Gamecube page
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// GameCube page
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// GC Language arrayStrings
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arrayStringFor_GCSystemLang.Add(_("English"));
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arrayStringFor_GCSystemLang.Add(_("German"));
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@ -385,11 +385,11 @@ void CConfigMain::InitializeGUIValues()
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AddAudioBackends();
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// Gamecube - IPL
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// GameCube - IPL
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GCSystemLang->SetSelection(startup_params.SelectedLanguage);
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GCAlwaysHLE_BS2->SetValue(startup_params.bHLE_BS2);
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// Gamecube - Devices
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// GameCube - Devices
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wxArrayString SlotDevices;
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SlotDevices.Add(_(DEV_NONE_STR));
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SlotDevices.Add(_(DEV_DUMMY_STR));
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@ -525,7 +525,7 @@ void CConfigMain::InitializeGUITooltips()
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DSPThread->SetToolTip(_("Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."));
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BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
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// Gamecube - Devices
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// GameCube - Devices
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GCEXIDevice[2]->SetToolTip(_("Serial Port 1 - This is the port which devices such as the net adapter use"));
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// Wii - Devices
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@ -556,7 +556,7 @@ void CConfigMain::CreateGUIControls()
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Notebook->AddPage(GeneralPage, _("General"));
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Notebook->AddPage(DisplayPage, _("Interface"));
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Notebook->AddPage(AudioPage, _("Audio"));
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Notebook->AddPage(GamecubePage, _("Gamecube"));
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Notebook->AddPage(GamecubePage, _("GameCube"));
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Notebook->AddPage(WiiPage, _("Wii"));
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Notebook->AddPage(PathsPage, _("Paths"));
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@ -699,7 +699,7 @@ void CConfigMain::CreateGUIControls()
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AudioPage->SetSizerAndFit(sAudioPage);
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// Gamecube page
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// GameCube page
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// IPL settings
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GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang);
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GCAlwaysHLE_BS2 = new wxCheckBox(GamecubePage, ID_GC_ALWAYS_HLE_BS2, _("Skip BIOS"));
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@ -728,7 +728,7 @@ void CConfigMain::CreateGUIControls()
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GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
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GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);
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// Populate the Gamecube page
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// Populate the GameCube page
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sGamecubeIPLSettings = new wxGridBagSizer();
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sGamecubeIPLSettings->Add(GCAlwaysHLE_BS2, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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sGamecubeIPLSettings->Add(TEXT_BOX(GamecubePage, _("System Language:")),
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@ -1015,16 +1015,16 @@ void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
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int exidevice = 0;
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switch (event.GetId())
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{
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// Gamecube - IPL
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// GameCube - IPL
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case ID_GC_SRAM_LNG:
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SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
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bRefreshList = true;
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break;
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// Gamecube - IPL Settings
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// GameCube - IPL Settings
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case ID_GC_ALWAYS_HLE_BS2:
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SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = GCAlwaysHLE_BS2->IsChecked();
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break;
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// Gamecube - Devices
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// GameCube - Devices
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case ID_GC_EXIDEVICE_SP1:
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exidevice++;
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case ID_GC_EXIDEVICE_SLOTB:
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@ -1057,7 +1057,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
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StrToWxStr(File::GetUserPath(D_GCUSER_IDX)),
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isSlotA ? GC_MEMCARDA : GC_MEMCARDB,
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wxEmptyString,
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_("Gamecube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
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_("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
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if (!filename.empty())
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{
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@ -217,7 +217,7 @@ void CFrame::CreateMenu()
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
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pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
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pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
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pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("GameCube &Pad Settings"));
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pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
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pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
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if (g_pCodeWindow)
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@ -521,7 +521,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
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ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
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ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
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ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
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// after adding the buttons to the toolbar, must call Realize() to reflect
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@ -1636,7 +1636,7 @@ void CFrame::UpdateGUI()
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m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
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m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
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m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
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// Don't allow wiimote config while in Gamecube mode
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// Don't allow wiimote config while in GameCube mode
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m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
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}
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@ -448,7 +448,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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std::string const name = rISOFile.GetName(SelectedLanguage);
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SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
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// We show the company string on Gamecube only
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// We show the company string on GameCube only
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// On Wii we show the description instead as the company string is empty
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std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
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rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
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@ -1205,7 +1205,7 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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if (iso->GetPlatform() == GameListItem::WII_DISC)
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FileType = _("All Wii ISO files (iso)") + "|*.iso";
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else
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FileType = _("All Gamecube GCM files (gcm)") + "|*.gcm";
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FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
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path = wxFileSelector(
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_("Save decompressed GCM/ISO"),
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@ -314,7 +314,7 @@ int main(int argc, char* argv[])
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if (help == 1 || argc == optind)
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{
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fprintf(stderr, "%s\n\n", scm_rev_str);
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fprintf(stderr, "A multi-platform Gamecube/Wii emulator\n\n");
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fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
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fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
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fprintf(stderr, " -e, --exec Load the specified file\n");
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fprintf(stderr, " -h, --help Show this help message\n");
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@ -228,7 +228,7 @@ void CMemcardManager::CreateGUIControls()
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m_MemcardPath[slot] = new wxFilePickerCtrl(this, ID_MEMCARDPATH_A + slot,
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StrToWxStr(File::GetUserPath(D_GCUSER_IDX)), _("Choose a memory card:"),
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_("Gamecube Memory Cards (*.raw,*.gcp)") + wxString("|*.raw;*.gcp"), wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
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_("GameCube Memory Cards (*.raw,*.gcp)") + wxString("|*.raw;*.gcp"), wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
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m_MemcardList[slot] = new CMemcardListCtrl(this, ID_MEMCARDLIST_A + slot, wxDefaultPosition, wxSize(350,400),
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL, mcmSettings);
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