Fix the capitalization of "GameCube" throughout the project.

This commit is contained in:
Paul Olszewski
2014-06-07 11:30:39 +09:00
parent 28c8802515
commit 5d793881b0
31 changed files with 59 additions and 59 deletions

View File

@ -38,7 +38,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"Dolphin is a GameCube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
@ -58,7 +58,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"GameCube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."),
scm_desc_str, scm_branch_str, scm_rev_git_str, __DATE__, __TIME__);

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@ -278,7 +278,7 @@ void CConfigMain::InitializeGUILists()
arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));
// Gamecube page
// GameCube page
// GC Language arrayStrings
arrayStringFor_GCSystemLang.Add(_("English"));
arrayStringFor_GCSystemLang.Add(_("German"));
@ -385,11 +385,11 @@ void CConfigMain::InitializeGUIValues()
AddAudioBackends();
// Gamecube - IPL
// GameCube - IPL
GCSystemLang->SetSelection(startup_params.SelectedLanguage);
GCAlwaysHLE_BS2->SetValue(startup_params.bHLE_BS2);
// Gamecube - Devices
// GameCube - Devices
wxArrayString SlotDevices;
SlotDevices.Add(_(DEV_NONE_STR));
SlotDevices.Add(_(DEV_DUMMY_STR));
@ -525,7 +525,7 @@ void CConfigMain::InitializeGUITooltips()
DSPThread->SetToolTip(_("Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."));
BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
// Gamecube - Devices
// GameCube - Devices
GCEXIDevice[2]->SetToolTip(_("Serial Port 1 - This is the port which devices such as the net adapter use"));
// Wii - Devices
@ -556,7 +556,7 @@ void CConfigMain::CreateGUIControls()
Notebook->AddPage(GeneralPage, _("General"));
Notebook->AddPage(DisplayPage, _("Interface"));
Notebook->AddPage(AudioPage, _("Audio"));
Notebook->AddPage(GamecubePage, _("Gamecube"));
Notebook->AddPage(GamecubePage, _("GameCube"));
Notebook->AddPage(WiiPage, _("Wii"));
Notebook->AddPage(PathsPage, _("Paths"));
@ -699,7 +699,7 @@ void CConfigMain::CreateGUIControls()
AudioPage->SetSizerAndFit(sAudioPage);
// Gamecube page
// GameCube page
// IPL settings
GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang);
GCAlwaysHLE_BS2 = new wxCheckBox(GamecubePage, ID_GC_ALWAYS_HLE_BS2, _("Skip BIOS"));
@ -728,7 +728,7 @@ void CConfigMain::CreateGUIControls()
GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);
// Populate the Gamecube page
// Populate the GameCube page
sGamecubeIPLSettings = new wxGridBagSizer();
sGamecubeIPLSettings->Add(GCAlwaysHLE_BS2, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sGamecubeIPLSettings->Add(TEXT_BOX(GamecubePage, _("System Language:")),
@ -1015,16 +1015,16 @@ void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
int exidevice = 0;
switch (event.GetId())
{
// Gamecube - IPL
// GameCube - IPL
case ID_GC_SRAM_LNG:
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
bRefreshList = true;
break;
// Gamecube - IPL Settings
// GameCube - IPL Settings
case ID_GC_ALWAYS_HLE_BS2:
SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = GCAlwaysHLE_BS2->IsChecked();
break;
// Gamecube - Devices
// GameCube - Devices
case ID_GC_EXIDEVICE_SP1:
exidevice++;
case ID_GC_EXIDEVICE_SLOTB:
@ -1057,7 +1057,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
StrToWxStr(File::GetUserPath(D_GCUSER_IDX)),
isSlotA ? GC_MEMCARDA : GC_MEMCARDB,
wxEmptyString,
_("Gamecube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
_("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
if (!filename.empty())
{

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@ -217,7 +217,7 @@ void CFrame::CreateMenu()
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("GameCube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
@ -521,7 +521,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("GameCube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect
@ -1636,7 +1636,7 @@ void CFrame::UpdateGUI()
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
// Don't allow wiimote config while in Gamecube mode
// Don't allow wiimote config while in GameCube mode
m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
}

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@ -448,7 +448,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
std::string const name = rISOFile.GetName(SelectedLanguage);
SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
// We show the company string on Gamecube only
// We show the company string on GameCube only
// On Wii we show the description instead as the company string is empty
std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
@ -1205,7 +1205,7 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
if (iso->GetPlatform() == GameListItem::WII_DISC)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All Gamecube GCM files (gcm)") + "|*.gcm";
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
path = wxFileSelector(
_("Save decompressed GCM/ISO"),

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@ -314,7 +314,7 @@ int main(int argc, char* argv[])
if (help == 1 || argc == optind)
{
fprintf(stderr, "%s\n\n", scm_rev_str);
fprintf(stderr, "A multi-platform Gamecube/Wii emulator\n\n");
fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");
fprintf(stderr, " -h, --help Show this help message\n");

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@ -228,7 +228,7 @@ void CMemcardManager::CreateGUIControls()
m_MemcardPath[slot] = new wxFilePickerCtrl(this, ID_MEMCARDPATH_A + slot,
StrToWxStr(File::GetUserPath(D_GCUSER_IDX)), _("Choose a memory card:"),
_("Gamecube Memory Cards (*.raw,*.gcp)") + wxString("|*.raw;*.gcp"), wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
_("GameCube Memory Cards (*.raw,*.gcp)") + wxString("|*.raw;*.gcp"), wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
m_MemcardList[slot] = new CMemcardListCtrl(this, ID_MEMCARDLIST_A + slot, wxDefaultPosition, wxSize(350,400),
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL, mcmSettings);