Fix the capitalization of "GameCube" throughout the project.

This commit is contained in:
Paul Olszewski
2014-06-07 11:30:39 +09:00
parent 28c8802515
commit 5d793881b0
31 changed files with 59 additions and 59 deletions

View File

@ -278,7 +278,7 @@ void CConfigMain::InitializeGUILists()
arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));
// Gamecube page
// GameCube page
// GC Language arrayStrings
arrayStringFor_GCSystemLang.Add(_("English"));
arrayStringFor_GCSystemLang.Add(_("German"));
@ -385,11 +385,11 @@ void CConfigMain::InitializeGUIValues()
AddAudioBackends();
// Gamecube - IPL
// GameCube - IPL
GCSystemLang->SetSelection(startup_params.SelectedLanguage);
GCAlwaysHLE_BS2->SetValue(startup_params.bHLE_BS2);
// Gamecube - Devices
// GameCube - Devices
wxArrayString SlotDevices;
SlotDevices.Add(_(DEV_NONE_STR));
SlotDevices.Add(_(DEV_DUMMY_STR));
@ -525,7 +525,7 @@ void CConfigMain::InitializeGUITooltips()
DSPThread->SetToolTip(_("Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."));
BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
// Gamecube - Devices
// GameCube - Devices
GCEXIDevice[2]->SetToolTip(_("Serial Port 1 - This is the port which devices such as the net adapter use"));
// Wii - Devices
@ -556,7 +556,7 @@ void CConfigMain::CreateGUIControls()
Notebook->AddPage(GeneralPage, _("General"));
Notebook->AddPage(DisplayPage, _("Interface"));
Notebook->AddPage(AudioPage, _("Audio"));
Notebook->AddPage(GamecubePage, _("Gamecube"));
Notebook->AddPage(GamecubePage, _("GameCube"));
Notebook->AddPage(WiiPage, _("Wii"));
Notebook->AddPage(PathsPage, _("Paths"));
@ -699,7 +699,7 @@ void CConfigMain::CreateGUIControls()
AudioPage->SetSizerAndFit(sAudioPage);
// Gamecube page
// GameCube page
// IPL settings
GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_GCSystemLang);
GCAlwaysHLE_BS2 = new wxCheckBox(GamecubePage, ID_GC_ALWAYS_HLE_BS2, _("Skip BIOS"));
@ -728,7 +728,7 @@ void CConfigMain::CreateGUIControls()
GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);
// Populate the Gamecube page
// Populate the GameCube page
sGamecubeIPLSettings = new wxGridBagSizer();
sGamecubeIPLSettings->Add(GCAlwaysHLE_BS2, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sGamecubeIPLSettings->Add(TEXT_BOX(GamecubePage, _("System Language:")),
@ -1015,16 +1015,16 @@ void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
int exidevice = 0;
switch (event.GetId())
{
// Gamecube - IPL
// GameCube - IPL
case ID_GC_SRAM_LNG:
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
bRefreshList = true;
break;
// Gamecube - IPL Settings
// GameCube - IPL Settings
case ID_GC_ALWAYS_HLE_BS2:
SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = GCAlwaysHLE_BS2->IsChecked();
break;
// Gamecube - Devices
// GameCube - Devices
case ID_GC_EXIDEVICE_SP1:
exidevice++;
case ID_GC_EXIDEVICE_SLOTB:
@ -1057,7 +1057,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
StrToWxStr(File::GetUserPath(D_GCUSER_IDX)),
isSlotA ? GC_MEMCARDA : GC_MEMCARDB,
wxEmptyString,
_("Gamecube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
_("GameCube Memory Cards (*.raw,*.gcp)") + "|*.raw;*.gcp"));
if (!filename.empty())
{