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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
Added a "Keep window on top" option in the graphics options.
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@ -915,6 +915,10 @@ void CFrame::StartGame(const std::string& filename)
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m_RenderParent = m_Panel;
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m_RenderFrame = this;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
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else
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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}
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else
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{
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@ -929,6 +933,11 @@ void CFrame::StartGame(const std::string& filename)
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#endif
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m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
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else
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m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
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wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
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m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
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