mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 21:30:19 -06:00
D3D / VideoCommon: generate HLSL from SPIRV
This commit is contained in:
@ -76,6 +76,7 @@ void StateManager::Apply()
|
||||
if (m_current.vertexConstants != m_pending.vertexConstants)
|
||||
{
|
||||
D3D::context->VSSetConstantBuffers(0, 1, &m_pending.vertexConstants);
|
||||
D3D::context->VSSetConstantBuffers(1, 1, &m_pending.vertexConstants);
|
||||
m_current.vertexConstants = m_pending.vertexConstants;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user