D3D / VideoCommon: generate HLSL from SPIRV

This commit is contained in:
iwubcode
2022-05-04 00:41:34 -05:00
parent 3790c99a7d
commit 5dd2704416
20 changed files with 780 additions and 1121 deletions

View File

@ -76,6 +76,7 @@ void StateManager::Apply()
if (m_current.vertexConstants != m_pending.vertexConstants)
{
D3D::context->VSSetConstantBuffers(0, 1, &m_pending.vertexConstants);
D3D::context->VSSetConstantBuffers(1, 1, &m_pending.vertexConstants);
m_current.vertexConstants = m_pending.vertexConstants;
}