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D3D / VideoCommon: generate HLSL from SPIRV
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@ -578,6 +578,8 @@ bool Renderer::ApplyState()
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{
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cmdlist->SetGraphicsRootConstantBufferView(ROOT_PARAMETER_VS_CBV,
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m_state.constant_buffers[1]);
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cmdlist->SetGraphicsRootConstantBufferView(ROOT_PARAMETER_VS_CBV2,
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m_state.constant_buffers[1]);
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if (g_ActiveConfig.bEnablePixelLighting)
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{
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