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Remove another D3D9 reference.
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@ -40,7 +40,7 @@ void VideoBackend::PopulateList()
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{
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{
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VideoBackend* backends[4] = { NULL };
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VideoBackend* backends[4] = { NULL };
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// D3D11 > OGL > D3D9 > SW
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// D3D11 > OGL > SW
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#ifdef _WIN32
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#ifdef _WIN32
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if (IsGteVista())
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if (IsGteVista())
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g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend);
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g_available_video_backends.push_back(backends[0] = new DX11::VideoBackend);
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