OGL: update ubo workaround

This commit is contained in:
degasus
2013-10-08 14:34:42 +02:00
parent cc6c454898
commit 5de7ac4791
5 changed files with 35 additions and 38 deletions

View File

@ -188,14 +188,14 @@ void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
// xyz - static matrix
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
// rev 2972 - now using / 256.... verify that this works
constants.indtexmts[2*matrixidx][0] = bpmem.indmtx[matrixidx].col0.ma * fscale;
constants.indtexmts[2*matrixidx][1] = bpmem.indmtx[matrixidx].col1.mc * fscale;
constants.indtexmts[2*matrixidx][2] = bpmem.indmtx[matrixidx].col2.me * fscale;
constants.indtexmts[2*matrixidx][3] = fscale * 4.0f;
constants.indtexmts[2*matrixidx+1][0] = bpmem.indmtx[matrixidx].col0.mb * fscale;
constants.indtexmts[2*matrixidx+1][1] = bpmem.indmtx[matrixidx].col1.md * fscale;
constants.indtexmts[2*matrixidx+1][2] = bpmem.indmtx[matrixidx].col2.mf * fscale;
constants.indtexmts[2*matrixidx+1][3] = fscale * 4.0f;
constants.indtexmtx[2*matrixidx][0] = bpmem.indmtx[matrixidx].col0.ma * fscale;
constants.indtexmtx[2*matrixidx][1] = bpmem.indmtx[matrixidx].col1.mc * fscale;
constants.indtexmtx[2*matrixidx][2] = bpmem.indmtx[matrixidx].col2.me * fscale;
constants.indtexmtx[2*matrixidx][3] = fscale * 4.0f;
constants.indtexmtx[2*matrixidx+1][0] = bpmem.indmtx[matrixidx].col0.mb * fscale;
constants.indtexmtx[2*matrixidx+1][1] = bpmem.indmtx[matrixidx].col1.md * fscale;
constants.indtexmtx[2*matrixidx+1][2] = bpmem.indmtx[matrixidx].col2.mf * fscale;
constants.indtexmtx[2*matrixidx+1][3] = fscale * 4.0f;
dirty = true;
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n",