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LillyJadeKatrin 2024-11-12 17:08:57 -05:00 committed by GitHub
commit 5dfa2d6dcb
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GPG Key ID: B5690EEEBB952194
20 changed files with 298 additions and 94 deletions

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@ -160,6 +160,10 @@
"title": "Gladius",
"3D0894616C9A7FA5ED91C1D2F461BF14DF47ECEC": "Fix freeze in opening cutscene"
},
"GMSE01": {
"title": "Super Mario Sunshine",
"BD718F961DBA5372B1D0257D454D535746C453A0": "Widescreen"
},
"GNHE5d": {
"title": "NHL HITZ 2002",
"89393A24E2336841AA4CD0AD3BE1C9A66B89E9EF": "Nop Hack"

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@ -175,3 +175,6 @@ C2363138 00000009
7C631670 54A5F0BE
7C630194 7C630214
60000000 00000000
[Gecko_RetroAchievements_Verified]
$Widescreen

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@ -16,6 +16,7 @@
#include "Common/Assert.h"
#include "Common/BitUtils.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/Image.h"
@ -23,10 +24,12 @@
#include "Common/ScopeGuard.h"
#include "Common/Version.h"
#include "Common/WorkQueueThread.h"
#include "Core/ActionReplay.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/GeckoCode.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/PatchEngine.h"
@ -64,6 +67,7 @@ void AchievementManager::Init()
[](const char* message, const rc_client_t* client) {
INFO_LOG_FMT(ACHIEVEMENTS, "{}", message);
});
Config::AddConfigChangedCallback([this] { SetHardcoreMode(); });
SetHardcoreMode();
m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
m_image_queue.Reset("AchievementManagerImageQueue",
@ -368,7 +372,6 @@ void AchievementManager::SetHardcoreMode()
if (Config::Get(Config::MAIN_EMULATION_SPEED) < 1.0f)
Config::SetBaseOrCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, false);
Config::SetBaseOrCurrent(Config::MAIN_ENABLE_CHEATS, false);
}
}
@ -382,10 +385,11 @@ bool AchievementManager::IsHardcoreModeActive() const
return rc_client_is_processing_required(m_client);
}
void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const
template <typename T>
void AchievementManager::FilterApprovedIni(std::vector<T>& codes,
const std::string& game_ini_id) const
{
if (patches.empty())
if (codes.empty())
{
// There's nothing to verify, so let's save ourselves some work
return;
@ -396,46 +400,120 @@ void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>&
if (!IsHardcoreModeActive())
return;
// Approved codes list failed to hash
if (!m_ini_root->is<picojson::value::object>())
{
codes.clear();
return;
}
for (auto& code : codes)
{
if (code.enabled && !CheckApprovedCode(code, game_ini_id))
code.enabled = false;
}
}
template <typename T>
bool AchievementManager::CheckApprovedCode(const T& code, const std::string& game_ini_id) const
{
if (!IsHardcoreModeActive())
return true;
// Approved codes list failed to hash
if (!m_ini_root->is<picojson::value::object>())
return false;
const bool known_id = m_ini_root->contains(game_ini_id);
auto patch_itr = patches.begin();
while (patch_itr != patches.end())
INFO_LOG_FMT(ACHIEVEMENTS, "Verifying code {}", code.name);
bool verified = false;
if (known_id)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Verifying patch {}", patch_itr->name);
auto digest = GetCodeHash(code);
bool verified = false;
if (known_id)
{
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch_itr->entries.size())));
for (const auto& entry : patch_itr->entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
verified = m_ini_root->get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
}
if (!verified)
{
patch_itr = patches.erase(patch_itr);
OSD::AddMessage(
fmt::format("Failed to verify patch {} from file {}.", patch_itr->name, game_ini_id),
OSD::Duration::VERY_LONG, OSD::Color::RED);
OSD::AddMessage("Disable hardcore mode to enable this patch.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
}
else
{
patch_itr++;
}
verified = m_ini_root->get(game_ini_id).contains(Common::SHA1::DigestToString(digest));
}
if (!verified)
{
OSD::AddMessage(fmt::format("Failed to verify code {} from file {}.", code.name, game_ini_id),
OSD::Duration::VERY_LONG, OSD::Color::RED);
OSD::AddMessage("Disable hardcore mode to enable this code.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
}
return verified;
}
Common::SHA1::Digest AchievementManager::GetCodeHash(const PatchEngine::Patch& patch) const
{
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(patch.entries.size())));
for (const auto& entry : patch.entries)
{
context->Update(Common::BitCastToArray<u8>(entry.type));
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.value));
context->Update(Common::BitCastToArray<u8>(entry.comparand));
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
return context->Finish();
}
Common::SHA1::Digest AchievementManager::GetCodeHash(const Gecko::GeckoCode& code) const
{
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
for (const auto& entry : code.codes)
{
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.data));
}
return context->Finish();
}
Common::SHA1::Digest AchievementManager::GetCodeHash(const ActionReplay::ARCode& code) const
{
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
for (const auto& entry : code.ops)
{
context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
context->Update(Common::BitCastToArray<u8>(entry.value));
}
return context->Finish();
}
void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const
{
FilterApprovedIni(patches, game_ini_id);
}
void AchievementManager::FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
const std::string& game_ini_id) const
{
FilterApprovedIni(codes, game_ini_id);
}
void AchievementManager::FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
const std::string& game_ini_id) const
{
FilterApprovedIni(codes, game_ini_id);
}
bool AchievementManager::CheckApprovedGeckoCode(const Gecko::GeckoCode& code,
const std::string& game_ini_id) const
{
return CheckApprovedCode(code, game_ini_id);
}
bool AchievementManager::CheckApprovedARCode(const ActionReplay::ARCode& code,
const std::string& game_ini_id) const
{
return CheckApprovedCode(code, game_ini_id);
}
void AchievementManager::SetSpectatorMode()

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@ -45,6 +45,16 @@ namespace PatchEngine
struct Patch;
} // namespace PatchEngine
namespace Gecko
{
class GeckoCode;
} // namespace Gecko
namespace ActionReplay
{
struct ARCode;
} // namespace ActionReplay
class AchievementManager
{
public:
@ -70,8 +80,8 @@ public:
static constexpr std::string_view BLUE = "#0B71C1";
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
0xCC, 0xB4, 0x05, 0x2D, 0x2B, 0xEE, 0xF4, 0x06, 0x4A, 0xC9,
0x57, 0x5D, 0xA9, 0xE9, 0xDE, 0xB7, 0x98, 0xF8, 0x1A, 0x6D};
0xA4, 0x98, 0x59, 0x23, 0x10, 0x56, 0x45, 0x30, 0xA9, 0xC5,
0x68, 0x5A, 0xB6, 0x47, 0x67, 0xF8, 0xF0, 0x7D, 0x1D, 0x14};
struct LeaderboardEntry
{
@ -125,8 +135,16 @@ public:
void SetHardcoreMode();
bool IsHardcoreModeActive() const;
void SetGameIniId(const std::string& game_ini_id) { m_game_ini_id = game_ini_id; }
void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
const std::string& game_ini_id) const;
void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
const std::string& game_ini_id) const;
void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
const std::string& game_ini_id) const;
bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_ini_id) const;
bool CheckApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_ini_id) const;
void SetSpectatorMode();
std::string_view GetPlayerDisplayName() const;
u32 GetPlayerScore() const;
@ -181,6 +199,14 @@ private:
void* userdata);
void DisplayWelcomeMessage();
template <typename T>
void FilterApprovedIni(std::vector<T>& codes, const std::string& game_ini_id) const;
template <typename T>
bool CheckApprovedCode(const T& code, const std::string& game_ini_id) const;
Common::SHA1::Digest GetCodeHash(const PatchEngine::Patch& patch) const;
Common::SHA1::Digest GetCodeHash(const Gecko::GeckoCode& code) const;
Common::SHA1::Digest GetCodeHash(const ActionReplay::ARCode& code) const;
static void LeaderboardEntriesCallback(int result, const char* error_message,
rc_client_leaderboard_entry_list_t* list,
rc_client_t* client, void* userdata);
@ -265,6 +291,18 @@ public:
constexpr bool IsHardcoreModeActive() { return false; }
constexpr bool CheckApprovedGeckoCode(const Gecko::GeckoCode& code,
const std::string& game_ini_id)
{
return true;
};
constexpr bool CheckApprovedARCode(const ActionReplay::ARCode& code,
const std::string& game_ini_id)
{
return true;
};
constexpr void LoadGame(const std::string&, const DiscIO::Volume*) {}
constexpr void SetBackgroundExecutionAllowed(bool allowed) {}

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@ -39,6 +39,7 @@
#include "Common/MsgHandler.h"
#include "Core/ARDecrypt.h"
#include "Core/AchievementManager.h"
#include "Core/CheatCodes.h"
#include "Core/Config/MainSettings.h"
#include "Core/PowerPC/MMU.h"
@ -112,7 +113,7 @@ struct ARAddr
// ----------------------
// AR Remote Functions
void ApplyCodes(std::span<const ARCode> codes)
void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id)
{
if (!Config::AreCheatsEnabled())
return;
@ -121,7 +122,10 @@ void ApplyCodes(std::span<const ARCode> codes)
s_disable_logging = false;
s_active_codes.clear();
std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_active_codes),
[](const ARCode& code) { return code.enabled; });
[&game_id](const ARCode& code) {
return code.enabled &&
AchievementManager::GetInstance().CheckApprovedARCode(code, game_id);
});
s_active_codes.shrink_to_fit();
}
@ -169,9 +173,10 @@ void AddCode(ARCode code)
}
}
void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini)
void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
const std::string& game_id)
{
ApplyCodes(LoadCodes(global_ini, local_ini));
ApplyCodes(LoadCodes(global_ini, local_ini), game_id);
}
// Parses the Action Replay section of a game ini file.

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@ -45,12 +45,13 @@ struct ARCode
void RunAllActive(const Core::CPUThreadGuard& cpu_guard);
void ApplyCodes(std::span<const ARCode> codes);
void ApplyCodes(std::span<const ARCode> codes, const std::string& game_id);
void SetSyncedCodesAsActive();
void UpdateSyncedCodes(std::span<const ARCode> codes);
std::vector<ARCode> ApplyAndReturnCodes(std::span<const ARCode> codes);
void AddCode(ARCode new_code);
void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
void LoadAndApplyCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini,
const std::string& game_id);
std::vector<ARCode> LoadCodes(const Common::IniFile& global_ini, const Common::IniFile& local_ini);
void SaveCodes(Common::IniFile* local_ini, std::span<const ARCode> codes);

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@ -751,8 +751,7 @@ bool IsDefaultGCIFolderPathConfigured(ExpansionInterface::Slot slot)
bool AreCheatsEnabled()
{
return Config::Get(::Config::MAIN_ENABLE_CHEATS) &&
!AchievementManager::GetInstance().IsHardcoreModeActive();
return Config::Get(::Config::MAIN_ENABLE_CHEATS);
}
bool IsDebuggingEnabled()

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@ -11,6 +11,7 @@
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
@ -33,6 +34,9 @@ public:
layer->Set(Config::MAIN_CPU_THREAD, m_settings.cpu_thread);
layer->Set(Config::MAIN_CPU_CORE, m_settings.cpu_core);
layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.enable_cheats);
#ifdef USE_RETRO_ACHIEVEMENTS
layer->Set(Config::RA_HARDCORE_ENABLED, m_settings.enable_hardcore);
#endif // USE_RETRO_ACHIEVEMENTS
layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.selected_language);
layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.override_region_settings);
layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle);

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@ -15,6 +15,7 @@
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/AchievementManager.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/Host.h"
@ -49,7 +50,7 @@ static std::vector<GeckoCode> s_active_codes;
static std::vector<GeckoCode> s_synced_codes;
static std::mutex s_active_codes_lock;
void SetActiveCodes(std::span<const GeckoCode> gcodes)
void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id)
{
std::lock_guard lk(s_active_codes_lock);
@ -57,8 +58,12 @@ void SetActiveCodes(std::span<const GeckoCode> gcodes)
if (Config::AreCheatsEnabled())
{
s_active_codes.reserve(gcodes.size());
std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
[](const GeckoCode& code) { return code.enabled; });
[&game_id](const GeckoCode& code) {
return code.enabled &&
AchievementManager::GetInstance().CheckApprovedGeckoCode(code, game_id);
});
}
s_active_codes.shrink_to_fit();

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@ -60,7 +60,7 @@ constexpr u32 HLE_TRAMPOLINE_ADDRESS = INSTALLER_END_ADDRESS - 4;
// preserve the emulation performance.
constexpr u32 MAGIC_GAMEID = 0xD01F1BAD;
void SetActiveCodes(std::span<const GeckoCode> gcodes);
void SetActiveCodes(std::span<const GeckoCode> gcodes, const std::string& game_id);
void SetSyncedCodesAsActive();
void UpdateSyncedCodes(std::span<const GeckoCode> gcodes);
std::vector<GeckoCode> SetAndReturnActiveCodes(std::span<const GeckoCode> gcodes);

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@ -848,6 +848,7 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
packet >> m_net_settings.cpu_thread;
packet >> m_net_settings.cpu_core;
packet >> m_net_settings.enable_cheats;
packet >> m_net_settings.enable_hardcore;
packet >> m_net_settings.selected_language;
packet >> m_net_settings.override_region_settings;
packet >> m_net_settings.dsp_enable_jit;

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@ -35,6 +35,7 @@ struct NetSettings
bool cpu_thread = false;
PowerPC::CPUCore cpu_core{};
bool enable_cheats = false;
bool enable_hardcore = false;
int selected_language = 0;
bool override_region_settings = false;
bool dsp_hle = false;

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@ -31,6 +31,7 @@
#include "Common/UPnP.h"
#include "Common/Version.h"
#include "Core/AchievementManager.h"
#include "Core/ActionReplay.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/GraphicsSettings.h"
@ -1358,6 +1359,7 @@ bool NetPlayServer::SetupNetSettings()
settings.cpu_thread = Config::Get(Config::MAIN_CPU_THREAD);
settings.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
settings.enable_cheats = Config::AreCheatsEnabled();
settings.enable_hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
settings.selected_language = Config::Get(Config::MAIN_GC_LANGUAGE);
settings.override_region_settings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
settings.dsp_hle = Config::Get(Config::MAIN_DSP_HLE);
@ -1586,6 +1588,7 @@ bool NetPlayServer::StartGame()
spac << m_settings.cpu_thread;
spac << m_settings.cpu_core;
spac << m_settings.enable_cheats;
spac << m_settings.enable_hardcore;
spac << m_settings.selected_language;
spac << m_settings.override_region_settings;
spac << m_settings.dsp_enable_jit;
@ -2067,13 +2070,18 @@ bool NetPlayServer::SyncCodes()
}
// Sync Gecko Codes
{
std::vector<Gecko::GeckoCode> codes = Gecko::LoadCodes(globalIni, localIni);
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().FilterApprovedGeckoCodes(codes, game_id);
#endif // USE_RETRO_ACHIEVEMENTS
// Create a Gecko Code Vector with just the active codes
std::vector<Gecko::GeckoCode> s_active_codes =
Gecko::SetAndReturnActiveCodes(Gecko::LoadCodes(globalIni, localIni));
std::vector<Gecko::GeckoCode> active_codes = Gecko::SetAndReturnActiveCodes(codes);
// Determine Codelist Size
u16 codelines = 0;
for (const Gecko::GeckoCode& active_code : s_active_codes)
for (const Gecko::GeckoCode& active_code : active_codes)
{
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
for (const Gecko::GeckoCode::Code& code : active_code.codes)
@ -2101,7 +2109,7 @@ bool NetPlayServer::SyncCodes()
pac << MessageID::SyncCodes;
pac << SyncCodeID::GeckoData;
// Iterate through the active code vector and send each codeline
for (const Gecko::GeckoCode& active_code : s_active_codes)
for (const Gecko::GeckoCode& active_code : active_codes)
{
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
for (const Gecko::GeckoCode::Code& code : active_code.codes)
@ -2117,13 +2125,16 @@ bool NetPlayServer::SyncCodes()
// Sync AR Codes
{
std::vector<ActionReplay::ARCode> codes = ActionReplay::LoadCodes(globalIni, localIni);
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().FilterApprovedARCodes(codes, game_id);
#endif // USE_RETRO_ACHIEVEMENTS
// Create an AR Code Vector with just the active codes
std::vector<ActionReplay::ARCode> s_active_codes =
ActionReplay::ApplyAndReturnCodes(ActionReplay::LoadCodes(globalIni, localIni));
std::vector<ActionReplay::ARCode> active_codes = ActionReplay::ApplyAndReturnCodes(codes);
// Determine Codelist Size
u16 codelines = 0;
for (const ActionReplay::ARCode& active_code : s_active_codes)
for (const ActionReplay::ARCode& active_code : active_codes)
{
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
for (const ActionReplay::AREntry& op : active_code.ops)
@ -2151,7 +2162,7 @@ bool NetPlayServer::SyncCodes()
pac << MessageID::SyncCodes;
pac << SyncCodeID::ARData;
// Iterate through the active code vector and send each codeline
for (const ActionReplay::ARCode& active_code : s_active_codes)
for (const ActionReplay::ARCode& active_code : active_codes)
{
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
for (const ActionReplay::AREntry& op : active_code.ops)

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@ -197,8 +197,8 @@ void LoadPatches()
}
else
{
Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni));
ActionReplay::LoadAndApplyCodes(globalIni, localIni);
Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni), sconfig.GetGameID());
ActionReplay::LoadAndApplyCodes(globalIni, localIni, sconfig.GetGameID());
}
}
@ -245,9 +245,6 @@ static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Pa
static void ApplyMemoryPatches(const Core::CPUThreadGuard& guard,
std::span<const std::size_t> memory_patch_indices)
{
if (AchievementManager::GetInstance().IsHardcoreModeActive())
return;
std::lock_guard lock(s_on_frame_memory_mutex);
for (std::size_t index : memory_patch_indices)
{
@ -335,7 +332,7 @@ bool ApplyFramePatches(Core::System& system)
void Shutdown()
{
s_on_frame.clear();
ActionReplay::ApplyCodes({});
ActionReplay::ApplyCodes({}, "");
Gecko::Shutdown();
}

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@ -329,7 +329,6 @@ void AchievementSettingsWidget::ToggleProgress()
void AchievementSettingsWidget::UpdateHardcoreMode()
{
AchievementManager::GetInstance().SetHardcoreMode();
if (Config::Get(Config::RA_HARDCORE_ENABLED))
{
Settings::Instance().SetDebugModeEnabled(false);

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@ -115,7 +115,7 @@ void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
if (!m_restart_required)
ActionReplay::ApplyCodes(m_ar_codes);
ActionReplay::ApplyCodes(m_ar_codes, m_game_id);
UpdateList();
SaveCodes();

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@ -202,7 +202,7 @@ void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
m_gecko_codes[index].enabled = (item->checkState() == Qt::Checked);
if (!m_restart_required)
Gecko::SetActiveCodes(m_gecko_codes);
Gecko::SetActiveCodes(m_gecko_codes, m_game_id);
SaveCodes();
}

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@ -35,7 +35,7 @@ void HardcoreWarningWidget::CreateWidgets()
auto* icon = new QLabel;
icon->setPixmap(warning_icon);
m_text = new QLabel(tr("This feature is disabled in hardcore mode."));
m_text = new QLabel(tr("Only approved codes will be applied in hardcore mode."));
m_settings_button = new QPushButton(tr("Achievement Settings"));
auto* layout = new QHBoxLayout;

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@ -88,10 +88,9 @@ void GeneralPane::CreateLayout()
void GeneralPane::OnEmulationStateChanged(Core::State state)
{
const bool running = state != Core::State::Uninitialized;
const bool hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
m_checkbox_dualcore->setEnabled(!running);
m_checkbox_cheats->setEnabled(!running && !hardcore);
m_checkbox_cheats->setEnabled(!running);
m_checkbox_override_region_settings->setEnabled(!running);
#ifdef USE_DISCORD_PRESENCE
m_checkbox_discord_presence->setEnabled(!running);

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@ -18,7 +18,10 @@
#include "Common/IOFile.h"
#include "Common/IniFile.h"
#include "Common/JsonUtil.h"
#include "Core/ActionReplay.h"
#include "Core/CheatCodes.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
struct GameHashes
@ -27,6 +30,11 @@ struct GameHashes
std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
};
using AllowList = std::map<std::string /*ID*/, GameHashes>;
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name);
TEST(PatchAllowlist, VerifyHashes)
{
// Load allowlist
@ -42,9 +50,9 @@ TEST(PatchAllowlist, VerifyHashes)
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
<< "Failed to open file at " << list_filepath;
// Parse allowlist - Map<game id, Map<hash, name>
// Parse allowlist - Map<game id, Map<hash, name>>
ASSERT_TRUE(json_tree.is<picojson::object>());
std::map<std::string /*ID*/, GameHashes> allow_list;
AllowList allow_list;
for (const auto& entry : json_tree.get<picojson::object>())
{
ASSERT_TRUE(entry.second.is<picojson::object>());
@ -69,12 +77,23 @@ TEST(PatchAllowlist, VerifyHashes)
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
std::vector<ActionReplay::ARCode> action_replays =
ActionReplay::LoadCodes(Common::IniFile(), ini_file);
// Filter patches for RetroAchievements approved
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches);
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
&patches);
ReadEnabledOrDisabled<Gecko::GeckoCode>(ini_file, "Gecko", false, &geckos);
ReadEnabledOrDisabled<Gecko::GeckoCode>(ini_file, "Gecko_Enabled", false, &geckos);
ReadEnabledOrDisabled<Gecko::GeckoCode>(ini_file, "Gecko_RetroAchievements_Verified", true,
&geckos);
ReadEnabledOrDisabled<ActionReplay::ARCode>(ini_file, "ActionReplay", false, &action_replays);
ReadEnabledOrDisabled<ActionReplay::ARCode>(ini_file, "AR_RetroAchievements_Verified", true,
&action_replays);
// Get game section from allow list
auto game_itr = allow_list.find(game_id);
bool itr_end = (game_itr == allow_list.end());
// Iterate over approved patches
for (const auto& patch : patches)
{
@ -92,38 +111,51 @@ TEST(PatchAllowlist, VerifyHashes)
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
std::string hash = Common::SHA1::DigestToString(digest);
// Check patch in list
if (game_itr == allow_list.end())
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), patch.name);
}
// Iterate over approved geckos
for (const auto& code : geckos)
{
if (!code.enabled)
continue;
}
auto hash_itr = game_itr->second.hashes.find(hash);
if (hash_itr == game_itr->second.hashes.end())
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
for (const auto& entry : code.codes)
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.data));
}
else
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Iterate over approved AR codes
for (const auto& code : action_replays)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
for (const auto& entry : code.ops)
{
// Remove patch from map if found
game_itr->second.hashes.erase(hash_itr);
context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
context->Update(Common::BitCastToArray<u8>(entry.value));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Report missing patches in map
if (game_itr == allow_list.end())
if (itr_end)
continue;
for (auto& remaining_hashes : game_itr->second.hashes)
{
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first;
<< "Code: " << remaining_hashes.second << ":" << remaining_hashes.first;
}
// Remove section from map
allow_list.erase(game_itr);
@ -136,3 +168,30 @@ TEST(PatchAllowlist, VerifyHashes)
<< remaining_games.second.game_title;
}
}
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name)
{
// Check patch in list
if (game_hashes == nullptr)
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
return;
}
auto hash_itr = game_hashes->hashes.find(hash);
if (hash_itr == game_hashes->hashes.end())
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_hashes->game_title << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
}
else
{
// Remove patch from map if found
game_hashes->hashes.erase(hash_itr);
}
}