DiscIO: Add a Volume::ReadSwappedAndShifted function

This is a fairly common operation, so let's make a utility
function for it to cut down on code duplication.
This commit is contained in:
JosJuice
2017-06-07 11:49:34 +02:00
parent a8e4a3c915
commit 5e3c98af1d
7 changed files with 42 additions and 39 deletions

View File

@ -185,15 +185,16 @@ bool FileInfoGCWii::IsValid(u64 fst_size, const FileInfoGCWii& parent_directory)
}
FileSystemGCWii::FileSystemGCWii(const Volume* volume, const Partition& partition)
: FileSystem(volume, partition), m_valid(false), m_offset_shift(0), m_root(nullptr, 0, 0, 0)
: FileSystem(volume, partition), m_valid(false), m_root(nullptr, 0, 0, 0)
{
u8 offset_shift;
// Check if this is a GameCube or Wii disc
if (m_volume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
m_offset_shift = 2; // Wii file system
offset_shift = 2; // Wii file system
else if (m_volume->ReadSwapped<u32>(0x1c, m_partition) == u32(0xC2339F3D))
m_offset_shift = 0; // GameCube file system
offset_shift = 0; // GameCube file system
else
return;
return; // Invalid partition (maybe someone removed its data but not its partition table entry)
const std::optional<u64> fst_offset = GetFSTOffset(*m_volume, m_partition);
const std::optional<u64> fst_size = GetFSTSize(*m_volume, m_partition);
@ -226,7 +227,7 @@ FileSystemGCWii::FileSystemGCWii(const Volume* volume, const Partition& partitio
}
// Create the root object
m_root = FileInfoGCWii(m_file_system_table.data(), m_offset_shift);
m_root = FileInfoGCWii(m_file_system_table.data(), offset_shift);
if (!m_root.IsDirectory())
{
ERROR_LOG(DISCIO, "File system root is not a directory");