Mark the audio streams as final.

These aren't intended to be continually extended.
This commit is contained in:
lioncash
2014-03-18 10:37:45 -04:00
parent fab2808e5c
commit 5e5ab61d0c
10 changed files with 10 additions and 10 deletions

View File

@ -11,7 +11,7 @@
#include <ao/ao.h>
#endif
class AOSound : public SoundStream
class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;