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VideoCommon: cleanup of "components" usage
This "u32 components" is a list of flags which attributes of the vertex loader are present. We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
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@ -65,7 +65,7 @@ void PixelShaderManager::Shutdown()
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}
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void PixelShaderManager::SetConstants(u32 components)
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void PixelShaderManager::SetConstants()
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{
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if (s_bFogRangeAdjustChanged)
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{
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