nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1706 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-12-28 18:50:24 +00:00
parent de7abc6bd0
commit 5e5e507121
20 changed files with 460 additions and 153 deletions

View File

@ -31,6 +31,18 @@
////////////////////////////////////////////////////////////////////////////////////////
// Issues
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
The StrangeHack in ConfigAdvanced.cpp doesn't work in Linux, it still wont resize the
window correctly. So currently in Linux you have to have advanced controls enabled when
you open the window to see them.
////////////////////////*/
////////////////////////////////////////////////////////////////////////////////////////
// Variables guide
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -164,7 +176,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
// Call config dialog
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DllConfig(HWND _hParent)
{
{
#ifdef _WIN32
if (SDL_Init(SDL_INIT_JOYSTICK ) < 0)
{
@ -348,6 +360,22 @@ void PAD_Shutdown()
}
// Set buttons status from wxWidgets in the main application
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_Input(u8 _Key, u8 _UpDown)
{
// Check if the keys are interesting, and then update it
for(int i = 0; i < 4; i++)
{
for(int j = CTL_L_SHOULDER; j <= CTL_START; j++)
{
if (joysticks[i].buttons[j] == _Key)
{ joystate[i].buttons[j] = _UpDown; break; }
}
}
}
// Set PAD status. This is called from SerialInterface_Devices.cpp
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
@ -590,7 +618,9 @@ unsigned int PAD_GetAttachedPads()
//////////////////////////////////////////////////////////////////////////////////////////
// Read current joystick status
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
The value joystate[].buttons[] is first the number of the assigned joupad button
then it becomes 0 (no pressed) or 1 (pressed) */
// Read buttons status. Called from GetJoyState().
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -640,4 +670,4 @@ void GetJoyState(int controller)
joystate[controller].dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_RIGHT]);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////