Merge 'master' into shader-uids-awesome.

Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
This commit is contained in:
NeoBrainX
2013-04-25 14:01:07 +02:00
1227 changed files with 102349 additions and 86133 deletions

View File

@ -1,19 +1,6 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cmath>
@ -123,7 +110,7 @@ void PixelShaderManager::SetConstants(u32 components)
static int saved_updates = 0;
static int necessary_updates = 0;
// TODO: Remove this!
#define IncStuff() { \
saved_updates++; \
/*printf("Saved a constant update at line %d! Saved %d against %d now!\n", __LINE__, saved_updates, necessary_updates);*/ }
@ -224,8 +211,10 @@ void PixelShaderManager::SetConstants(u32 components)
}
else if ((s_nIndTexScaleChanged & 0x03)) IncStuff();
if ((s_nIndTexScaleChanged & 0x0c) && constant_profile.ConstantIsUsed(C_INDTEXSCALE+1)) {
for (u32 i = 2; i < 4; ++i) {
if ((s_nIndTexScaleChanged & 0x0c) && constant_profile.ConstantIsUsed(C_INDTEXSCALE+1))
{
for (u32 i = 2; i < 4; ++i)
{
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
@ -305,18 +294,20 @@ void PixelShaderManager::SetConstants(u32 components)
{
//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
int center = ((u32)bpmem.fogRange.Base.Center) - 342;
// normalice center to make calculations easy
// normalize center to make calculations easy
float ScreenSpaceCenter = center / (2.0f * xfregs.viewport.wd);
ScreenSpaceCenter = (ScreenSpaceCenter * 2.0f) - 1.0f;
//bpmem.fogRange.K seems to be a table of precalculated coeficients for the adjust factor
//observations: bpmem.fogRange.K[0].LO apears to be the lowest value and bpmem.fogRange.K[4].HI the largest
// they always seems to be larger than 256 so my teory is :
// they are the coeficients from the center to th e border of the screen
// so to simplify i use the hi coeficient as K in the shader taking 256 as the scale
//bpmem.fogRange.K seems to be a table of precalculated coefficients for the adjust factor
//observations: bpmem.fogRange.K[0].LO appears to be the lowest value and bpmem.fogRange.K[4].HI the largest
// they always seems to be larger than 256 so my theory is :
// they are the coefficients from the center to the border of the screen
// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
SetPSConstant4f(C_FOG + 2, ScreenSpaceCenter, (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd)), bpmem.fogRange.K[4].HI / 256.0f,0.0f);
}
else
{
SetPSConstant4f(C_FOG + 2, 0.0f, 1.0f, 1.0f, 0.0f); // Need to update these values for older hardware that fails to divide by zero in shaders.
}
s_bFogRangeAdjustChanged = false;
}else if ( s_bFogRangeAdjustChanged) IncStuff();
@ -353,7 +344,9 @@ void PixelShaderManager::SetConstants(u32 components)
SetPSConstant4f(C_PLIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
}
else
{
SetPSConstant4fv(C_PLIGHTS+5*i+j+1, xfmemptr);
}
}
}
@ -423,17 +416,22 @@ void PixelShaderManager::SetPSTextureDims(int texid)
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
{
float *pf = &lastRGBAfull[type][num][0];
if (!high) {
if (!high)
{
int r = bpmem.tevregs[num].low.a;
int a = bpmem.tevregs[num].low.b;
pf[0] = (float)r * (1.0f / 255.0f);
pf[3] = (float)a * (1.0f / 255.0f);
} else {
}
else
{
int b = bpmem.tevregs[num].high.a;
int g = bpmem.tevregs[num].high.b;
pf[1] = (float)g * (1.0f / 255.0f);
pf[2] = (float)b * (1.0f / 255.0f);
}
s_nColorsChanged[type] |= 1 << num;
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
}