boring svn:eol-style native again...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2010-06-22 23:45:56 +00:00
parent 58f42414ba
commit 5e81298ef0
8 changed files with 1147 additions and 1147 deletions

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@ -1,187 +1,187 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
#include "DirectInputKeyboard.h"
#include "DirectInput.h"
// TODO: maybe add a ClearInputState function to this device
namespace ciface
{
namespace DirectInput
{
struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
{
LPDIRECTINPUTDEVICE8 kb_device;
unsigned int kb_count = 0;
std::list<DIDEVICEINSTANCE> keyboards;
idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
// add other keyboard devices
std::list<DIDEVICEINSTANCE>::iterator
i = keyboards.begin(),
e = keyboards.end();
for (; i!=e; ++i)
{
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new Keyboard(kb_device, kb_count++));
return;
}
}
kb_device->Release();
}
}
Keyboard::~Keyboard()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
}
Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
: m_kb_device(kb_device)
, m_index(index)
{
m_kb_device->Acquire();
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// KEYBOARD
// add keys
for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
AddInput(new Key(i));
// add lights
for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
AddOutput(new Light(i));
}
bool Keyboard::UpdateInput()
{
HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_kb_device->Acquire();
return SUCCEEDED(hr);
}
bool Keyboard::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
{
bool want_on = false;
if ( m_state_out[i] )
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
m_current_state_out[i] ^= 1;
}
}
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
}
int Keyboard::GetId() const
{
return m_index;
}
std::string Keyboard::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
{
return (((Input*)input)->GetState(m_state_in));
}
void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
((Output*)output)->SetState(state, m_state_out);
}
// names
std::string Keyboard::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string Keyboard::Light::GetName() const
{
return named_lights[ m_index ].name;
}
// get/set state
ControlState Keyboard::Key::GetState(const BYTE keys[]) const
{
return (keys[named_keys[m_index].code] != 0);
}
void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
{
state_out[m_index] = state * 255;
}
}
}
#endif
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
#include "DirectInputKeyboard.h"
#include "DirectInput.h"
// TODO: maybe add a ClearInputState function to this device
namespace ciface
{
namespace DirectInput
{
struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
{
LPDIRECTINPUTDEVICE8 kb_device;
unsigned int kb_count = 0;
std::list<DIDEVICEINSTANCE> keyboards;
idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
// add other keyboard devices
std::list<DIDEVICEINSTANCE>::iterator
i = keyboards.begin(),
e = keyboards.end();
for (; i!=e; ++i)
{
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new Keyboard(kb_device, kb_count++));
return;
}
}
kb_device->Release();
}
}
Keyboard::~Keyboard()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
}
Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
: m_kb_device(kb_device)
, m_index(index)
{
m_kb_device->Acquire();
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// KEYBOARD
// add keys
for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
AddInput(new Key(i));
// add lights
for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
AddOutput(new Light(i));
}
bool Keyboard::UpdateInput()
{
HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_kb_device->Acquire();
return SUCCEEDED(hr);
}
bool Keyboard::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
{
bool want_on = false;
if ( m_state_out[i] )
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
m_current_state_out[i] ^= 1;
}
}
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
}
int Keyboard::GetId() const
{
return m_index;
}
std::string Keyboard::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
{
return (((Input*)input)->GetState(m_state_in));
}
void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
((Output*)output)->SetState(state, m_state_out);
}
// names
std::string Keyboard::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string Keyboard::Light::GetName() const
{
return named_lights[ m_index ].name;
}
// get/set state
ControlState Keyboard::Key::GetState(const BYTE keys[]) const
{
return (keys[named_keys[m_index].code] != 0);
}
void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
{
state_out[m_index] = state * 255;
}
}
}
#endif

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@ -1,99 +1,99 @@
#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <wx/stopwatch.h>
#include <wx/utils.h>
namespace ciface
{
namespace DirectInput
{
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
virtual ControlState GetState(const BYTE keys[]) const = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class Keyboard;
protected:
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key(const unsigned int index) : m_index(index) {}
ControlState GetState(const BYTE keys[]) const;
private:
const unsigned int m_index;
};
class Light : public Output
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Light(const unsigned int index) : m_index(index) {}
void SetState(const ControlState state, unsigned char* const state_out);
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
~Keyboard();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const int m_index;
wxLongLong m_last_update;
BYTE m_state_in[256];
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif
#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <wx/stopwatch.h>
#include <wx/utils.h>
namespace ciface
{
namespace DirectInput
{
void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
virtual ControlState GetState(const BYTE keys[]) const = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class Keyboard;
protected:
virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key(const unsigned int index) : m_index(index) {}
ControlState GetState(const BYTE keys[]) const;
private:
const unsigned int m_index;
};
class Light : public Output
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Light(const unsigned int index) : m_index(index) {}
void SetState(const ControlState state, unsigned char* const state_out);
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
~Keyboard();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const int m_index;
wxLongLong m_last_update;
BYTE m_state_in[256];
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif

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@ -1,175 +1,175 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
#include "DirectInputMouse.h"
#include "DirectInput.h"
// TODO: maybe add a ClearInputState function to this device
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DirectInput
{
void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
{
LPDIRECTINPUTDEVICE8 mo_device;
unsigned int mo_count = 0;
std::list<DIDEVICEINSTANCE> mice;
idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
// add other keyboard devices
std::list<DIDEVICEINSTANCE>::iterator
i = mice.begin(),
e = mice.end();
for (; i!=e; ++i)
{
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new Mouse(mo_device, mo_count++));
return;
}
}
mo_device->Release();
}
}
Mouse::~Mouse()
{
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
: m_mo_device(mo_device)
, m_index(index)
{
m_mo_device->Acquire();
m_last_update = GetTickCount();
ZeroMemory(&m_state_in, sizeof(m_state_in));
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
}
bool Mouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
// if mouse position hasn't been updated in a short while, skip a dev state
const DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set buttons/axes to zero
// skip this input state
ZeroMemory(&m_state_in, sizeof(m_state_in));
}
else if (SUCCEEDED(hr))
{
// need to smooth out the axes, otherwise it doesnt work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
}
m_last_update = cur_time;
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_mo_device->Acquire();
return SUCCEEDED(hr);
}
bool Mouse::UpdateOutput()
{
return true;
}
std::string Mouse::GetName() const
{
return "Mouse";
}
int Mouse::GetId() const
{
return m_index;
}
std::string Mouse::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
{
return (((Input*)input)->GetState(&m_state_in));
}
void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
return;
}
// names
std::string Mouse::Button::GetName() const
{
return std::string("Button ") + char('0'+m_index);
}
std::string Mouse::Axis::GetName() const
{
std::string tmpstr("Axis ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
return tmpstr;
}
// get/set state
ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
{
return (state->rgbButtons[m_index] != 0);
}
ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
{
return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
}
}
}
#endif
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
#include "DirectInputMouse.h"
#include "DirectInput.h"
// TODO: maybe add a ClearInputState function to this device
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DirectInput
{
void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
{
LPDIRECTINPUTDEVICE8 mo_device;
unsigned int mo_count = 0;
std::list<DIDEVICEINSTANCE> mice;
idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
// add other keyboard devices
std::list<DIDEVICEINSTANCE>::iterator
i = mice.begin(),
e = mice.end();
for (; i!=e; ++i)
{
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new Mouse(mo_device, mo_count++));
return;
}
}
mo_device->Release();
}
}
Mouse::~Mouse()
{
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
: m_mo_device(mo_device)
, m_index(index)
{
m_mo_device->Acquire();
m_last_update = GetTickCount();
ZeroMemory(&m_state_in, sizeof(m_state_in));
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
}
bool Mouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
// if mouse position hasn't been updated in a short while, skip a dev state
const DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set buttons/axes to zero
// skip this input state
ZeroMemory(&m_state_in, sizeof(m_state_in));
}
else if (SUCCEEDED(hr))
{
// need to smooth out the axes, otherwise it doesnt work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
}
m_last_update = cur_time;
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
m_mo_device->Acquire();
return SUCCEEDED(hr);
}
bool Mouse::UpdateOutput()
{
return true;
}
std::string Mouse::GetName() const
{
return "Mouse";
}
int Mouse::GetId() const
{
return m_index;
}
std::string Mouse::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
{
return (((Input*)input)->GetState(&m_state_in));
}
void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
return;
}
// names
std::string Mouse::Button::GetName() const
{
return std::string("Button ") + char('0'+m_index);
}
std::string Mouse::Axis::GetName() const
{
std::string tmpstr("Axis ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
return tmpstr;
}
// get/set state
ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
{
return (state->rgbButtons[m_index] != 0);
}
ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
{
return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
}
}
}
#endif

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@ -1,83 +1,83 @@
#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
#define _CIFACE_DIRECTINPUT_MOUSE_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
namespace ciface
{
namespace DirectInput
{
void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
class Mouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
class Input : public ControllerInterface::Device::Input
{
friend class Mouse;
protected:
virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
};
class Button : public Input
{
friend class Mouse;
public:
std::string GetName() const;
protected:
Button(const unsigned int index) : m_index(index) {}
ControlState GetState(const DIMOUSESTATE2* const state) const;
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class Mouse;
public:
std::string GetName() const;
protected:
Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
ControlState GetState(const DIMOUSESTATE2* const state) const;
private:
const unsigned int m_index;
const LONG m_range;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
~Mouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_mo_device;
const int m_index;
DWORD m_last_update;
DIMOUSESTATE2 m_state_in;
};
}
}
#endif
#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
#define _CIFACE_DIRECTINPUT_MOUSE_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
namespace ciface
{
namespace DirectInput
{
void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
class Mouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
class Input : public ControllerInterface::Device::Input
{
friend class Mouse;
protected:
virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
};
class Button : public Input
{
friend class Mouse;
public:
std::string GetName() const;
protected:
Button(const unsigned int index) : m_index(index) {}
ControlState GetState(const DIMOUSESTATE2* const state) const;
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class Mouse;
public:
std::string GetName() const;
protected:
Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
ControlState GetState(const DIMOUSESTATE2* const state) const;
private:
const unsigned int m_index;
const LONG m_range;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
~Mouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_mo_device;
const int m_index;
DWORD m_last_update;
DIMOUSESTATE2 m_state_in;
};
}
}
#endif