Added GameCube Keyboard support.

This commit is contained in:
skidau
2015-01-17 09:36:05 +11:00
parent 9d9ffa5b83
commit 5e8ab05cc0
20 changed files with 1117 additions and 22 deletions

View File

@ -0,0 +1,71 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCKeyboardEmu.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/KeyboardStatus.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace Keyboard
{
static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey");
InputConfig* GetConfig()
{
return &s_config;
}
void Shutdown()
{
std::vector<ControllerEmu*>::const_iterator
i = s_config.controllers.begin(),
e = s_config.controllers.end();
for ( ; i!=e; ++i )
delete *i;
s_config.controllers.clear();
g_controller_interface.Shutdown();
}
// if plugin isn't initialized, init and load config
void Initialize(void* const hwnd)
{
for (unsigned int i=0; i<4; ++i)
s_config.controllers.push_back(new GCKeyboard(i));
g_controller_interface.Initialize(hwnd);
// load the saved controller config
s_config.LoadConfig(true);
}
void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus)
{
memset(_pKeyboardStatus, 0, sizeof(*_pKeyboardStatus));
_pKeyboardStatus->err = PAD_ERR_NONE;
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
{
// if gui has lock (messing with controls), skip this input cycle
// center axes and return
_pKeyboardStatus->key0x = 0;
_pKeyboardStatus->key1x = 0;
_pKeyboardStatus->key2x = 0;
_pKeyboardStatus->key3x = 0;
_pKeyboardStatus->key4x = 0;
_pKeyboardStatus->key5x = 0;
return;
}
// get input
((GCKeyboard*)s_config.controllers[_port])->GetInput(_pKeyboardStatus);
}
}