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https://github.com/dolphin-emu/dolphin.git
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DolphinQt: Remove unneeded Win32 code
Dolphin already uses QStyleHints::colorScheme to detect dark mode, so this code is now redundant.
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@ -250,7 +250,11 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
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connect(QGuiApplication::styleHints(), &QStyleHints::colorSchemeChanged, this,
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[](Qt::ColorScheme colorScheme) { Settings::Instance().ApplyStyle(); });
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[this](Qt::ColorScheme colorScheme) {
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Settings::Instance().ApplyStyle();
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if (m_skylander_window)
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m_skylander_window->RefreshList();
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});
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#endif
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connect(m_cheats_manager, &CheatsManager::OpenGeneralSettings, this,
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@ -1773,36 +1777,6 @@ QSize MainWindow::sizeHint() const
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return QSize(800, 600);
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}
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#ifdef _WIN32
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bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr* result)
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{
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auto* msg = reinterpret_cast<MSG*>(message);
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if (msg && msg->message == WM_SETTINGCHANGE && msg->lParam != NULL &&
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std::wstring_view(L"ImmersiveColorSet")
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.compare(reinterpret_cast<const wchar_t*>(msg->lParam)) == 0)
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{
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// Windows light/dark theme has changed. Update our flag and refresh the theme.
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auto& settings = Settings::Instance();
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const bool was_dark_before = settings.IsSystemDark();
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settings.UpdateSystemDark();
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if (settings.IsSystemDark() != was_dark_before)
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{
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settings.ApplyStyle();
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// force the colors in the Skylander window to update
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if (m_skylander_window)
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m_skylander_window->RefreshList();
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}
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// TODO: When switching from light to dark, the window decorations remain light. Qt seems very
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// convinced that it needs to change these in response to this message, so even if we set them
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// to dark here, Qt sets them back to light afterwards.
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}
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return false;
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}
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#endif
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void MainWindow::OnBootGameCubeIPL(DiscIO::Region region)
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{
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StartGame(std::make_unique<BootParameters>(BootParameters::IPL{region}));
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